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Tuesday, January 02, 2024

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Gwyneth Llewelyn

Not too shabby, not too shabby, for a platform that has been around for (roughly) ten years (but on Steam only since 2017).

It will be interesting to see what happens to Second Life with the introduction of their mobile solution. I've been charting LL's meagre statistics, which include simultaneously online users, for about a year or so, and it's clear that the average is roughly 40,000, peaking during the weekends up to 54,000. There was no statistically significant difference by the end of the year, except that the USD-L$ exchange rate grew to unprecedented values, very likely due to the insane number of Christmas-themed promotions...

Undecided

People go with the new. Like how Worlds dot come userbase went to Second Life, many Second Life users went to VRChat back in 2014.

Each year, VRChat has set a new record number. The servers always tend to crash when the US timezones start having their new years. In 2020, there were 40k on, and the servive provider thought it was an attack and shut off the servers.

With VRChat now being available on Vive Store, Pico Store, Quest Store, and for android mobile phones--perhaps even Apple phones in the future--the new years records can only grow in numbers.

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