« Today's Second Life Flickr Pick: Dramatic Flights of Fantasy, Horror & Sci-Fi by Japanese Creator "Devil" | Main | There's a Huge Flickr Group Devoted to Photographing Virtual Flowers of Second Life. Here Are Some Favorites! »

Tuesday, March 12, 2024


Feed You can follow this conversation by subscribing to the comment feed for this post.


Apple literally created and included the R1 chip in the Vision Pro to help eliminate motion sickness.

Generally VR headsets have improved a lot with higher refresh rates and resolutions that always help as well.

If you watch Youtube or Twitch streamers that play VR games, including women, you'll notice they aren't uncontrollably vomiting even after hours of highly involved gaming. The vast majority of users of good hardware are fine.

Motion sickness is and will always be an issue for a subset of users, but that subset has and will continue to become increasingly small as they use newer, better hardware. It's important not to clump Meta or Apple's newer headsets in with the original Oculus or Vive or worse, the slew of bad kickstarter headsets or abandoned Windows Mixed Reality headsets that came out.

The bar is the Quest 3 and Apple Vision Pro. What studies on motion sickness are there on those, and how have things improved vs. earlier generation VR/AR? There's a fairer and useful story to tell there if you're really interested!

Wagner James Au

> If you watch Youtube or Twitch streamers that play VR games, including women

The question isn't whether *some* women don't get nauseous in VR -- clearly women who are personally into VR enjoy many/most VR experiences just fine.


"Anytime an article or news segment features images of women and girls happily enjoying an HMD experience, the media outlet is actively helping to obscure this extremely important, live topic."

Sorry, that made it sound like you were questioning whether women really do enjoy VR/AR headsets without getting nauseous.

If not then, what obscuring is happening? Motion sickness isn't something that came along with VR/AR. Nor studies showing it disproportionately effects women vs. men. A double digit percentage of humans are prone to motion sickness from anything that can cause it. Cars, boats, etc. Like those, all technology companies can do is mitigate it.

How well have Meta and Apple done with their most recent headsets? Any old articles on the problem from nearly 10 years ago don't apply except to hardware from that period. They aren't on shelves anymore.

Wagner James Au

This is all covered in the article/book, but there's been multiple studies showing that women very disproportionately suffer nausea in VR. The most noteworthy aspect (to me) is danah boyd's research, based on studies of trans people, pointing to a hormonal component to how we process 3D.


The incorporation of the R1 chip in the Apple Vision Pro aims to address motion sickness in VR, complementing advancements like higher refresh rates and resolutions. Watching VR streamers, including women, showcases improved user experiences with newer hardware, indicating a diminishing subset affected by motion sickness. Meta and Apple's latest headsets, like the Quest 3 and Vision Pro, represent significant progress compared to earlier VR/AR devices, warranting exploration of studies on motion sickness and highlighting advancements in user comfort and immersion.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Wagner James Au Patreon
Equimake 3D virtual world web real time creation
Bad-Unicorn SL builds holdables HUD
Dutchie Evergreen Slideshow 2024
AWE USA discount code
Juicybomb_EEP ad
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
my site ... ... ...