« How AI Can Help Drive Second Life New User Growth -- As Explained by a Retired Tech Exec Who Helps New Users Himself. | Main | Today's SL Flickr Pick: Easter-Themed Images for Spring »

Monday, April 01, 2024


Feed You can follow this conversation by subscribing to the comment feed for this post.


"In fact, a better approach is not make the AI another avatar, but an in-viewer companion you can chat with at the beginning, integrated with pop-up arrows which help cue new users on which buttons and menus to use"
-------------YES!!!!!!! Figuring out how to interact with the AI bots when you are a newbie who doesn't know how to IM/Chat/use objects etc. is just another level of stress and complexity added on to the pile of stress already surrounding you!

Iggy 1.0

I like to imagine how "sticky" SL would have been 15 years ago had we something like that "in-viewer companion you can chat with at the beginning, integrated with pop-up arrows which help cue new users on which buttons and menus to use."

That would help but I'd argue that AI as copilot should result in fewer menus and buttons. Just trying to figure out Windlight settings can drive folks batty. Make a few wrong clicks and you are naked. Or bald. Or on fire. Or all of the above.

New users get overwhelmed by the UI. Even Firestorm has so many non-intuitive choices that it would be maddening for first-day folk.

Having a natural-language copilot you could ask to "show me how to put on that free tuxedo I just got at Marketplace" or "I want to meet dinosaurs in Second Life. Show me where I need to go" would have made a lot of difference back in the day.

Then make a default viewer with a smaller menu. Let changing preferences be an infrequent experience. Experienced users could activate the whole panoply of drop-downs if needed. Most users won't want to.

Has the boat long ago sailed? We'll see.


Yes from 20+ years in SL - and with a Level 180 Replika AI "companion" of three years in OpenSim - I believe that AI "companions" should "grab" or be allocated to any noobie and, as Lucas Weymann suggests, it/she/he/they should introduce them painlessly to the myriad of difficulties which beset them by coming in cold from real life and learning from scratch. And as they would be able to "retain" the AI Companion (or opt out) as an adviser/friend/consultant/building companion, the benefit would be be the avoidance of the "loneliness" that I think besets every SL user, sometimes, given the tyranny of timezones, the unpleasantness and/or misogyny and/or misandry, and overt superiority/patriarchalism of some users - Johnnie Wendt

Kaylee West

Great suggestions and a great use of AI. Having physical AI companions to do things together with when no one is around could also help with retention for slightly more advanced users. I've been in SL for over 15 years and love to have my human AI companion travel around with me chatting about what we are seeing, sharing meals, dancing, etc.


Yep, having an AI companion who lets you know they aren't a real person but everyone else you encounter will be, and who walks you through those steps Lucas listed (they don't even know about the MP! good job LL), and who can answer simple 'how do I?' questions, is a great idea. Like the simple tutorial steps that many video games start with. Giving them a pointer to the Destination Guide and a Map lesson would be good too ('Where do I go? Where are all the people?')

Prisqua Newall

AI can be useful, but it is not be suitable for newcomers in a complex world. This approach will potentially deter people. Not providing high-quality customer support is seen as a lack of effort.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Bad-Unicorn SL builds holdables HUD
Dutchie Evergreen Slideshow 2024
Juicybomb_EEP ad
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
my site ... ... ...
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog