« Wishlist on Steam: The Crush House, Immersive First-Person Shooter Where the Target is Reality Show Scandal | Main | Look At These Photographs of the Many Varied Bridges of Second Life »

Thursday, April 11, 2024

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Luther Weymann

"So I remain even more mind-boggled that Meta is still spending billions marketing its Quest devices as a mass market product without evidently worrying that they tend to make half the population sick."

What? Your "mind-boggled" is predicated upon you having good parents and a moral code embedded in your upbringing that comes out in your adult personality. You actually care about people.

By now you should know that Meta is not a "caring for others" corporate culture and that order and philosophy come directly from the top man of that organization.

Martin K.

Researcher: "the [gender] effect is relatively small"

Reporting on this blog: "Researchers Found That Women Using Quest Devices Much More Likely to Experience VR Nausea."

OK.

Val Kendal

Well, given that the pharmaceutical industry, with the OK of the US government, only tests most drugs for efficacy and side effects on white men, and it is just assumed everyone else will be the same, this doesn't surprise me.

Wagner James Au

Martin, "women ended the game early twice as often as men and reported a sickness intensity that was 40% higher" is taken directly from the Iowa State article. Not sure what is meant by "relatively small" since that's not a small effect on the face of it. I'm checking with Dr. Kelly tho...

Martin K.

There are multiple problems with your headline.

One is the use of the word "nausea": there is a large range of symptoms of cybersickness, which includes things like sweating, a dry mouth, or a fuzzy feeling of discomfort, etc. A "sickness intensity that was 40% higher" does not necessarily mean that anyone has experienced actual nausea.

And those numbers alone don't mean much: if there were 4 female participants and 2 male participants who ended the game early among the 150 participants, then statistically that doesn't mean much. Similarly, a 40% higher sickness intensity could be caused by a few outliers - in particular if the overall average is very low. It's impossible to say much based on those data points alone.

And then there is the question of interpretation of the data: Would you be surprised to learn that female college students in Iowa are more likely to take good care of their bodies than male college students in Iowa? Probably not. And yet, ending a sickening experience earlier or being more willing to report symptoms of sickness might just be part of such a trend.

For these and other reasons, I'm trusting the summary of the results by the researcher much more than individual data points.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Virtual_worlds_museum_NWN
Bad-Unicorn SL builds holdables HUD
AWE USA discount code
Dutchie Evergreen Slideshow 2024
Juicybomb_EEP ad
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
my site ... ... ...
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava
Ava Delaney SL Blog
Ava