Here's a fun recent chat with Dominique Wu of the XR Reality Pro podcast, on Making a Metaverse That Matters. Dominique herself is a recent author (Spatial Design) and was recently a developer on Horizons Worlds, so we're able to delve deep into the weeds on what works and what doesn't with Metaverse platforms.
Actually I put my camera at a weird angle (or maybe my head has a weird angle), so you might prefer listening instead:
Here's some timecoded highlights:
- 12 minutes: The problem with the metaverse interoperability goal
- 14 minutes: Do we want a singular identity in the Metaverse
- 18 minutes: why this focus on a singular, real world identity has hurt Meta's metaverse strategy
- 22 minutes: The important elements of immersion -- and why VR is not necessary for immersion. (Which Meta learned the hard way.)
- 25 minutes: How Second Life and Horizon Worlds have recently evolved, and how platform adoption relates to age demographics
- 33 minutes: How GenZ will shape the Metaverse -- and why user community diversity (such as of age groups) is a metaverse ideal
- 37 minutes: The core problem/challenge with web3/crypto/blockchain-related metaverse platforms.
- 44 minutes: How to make money on metaverse platforms on Roblox, like LAGurlz, co-creator of Starving Artist
- 47 minutes: The Metaverse as an important alternative to social media (Instagram, TikTok, etc.), such as Syrmor in VRChat
- 52 minutes: How AR/VR and generative AI will shape the future of the Metaverse (or not), the best uses of GenAI on metaverse platforms.
Thanks the Dominque for the great interview, and let us know if there's follow-up questions!
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