First launched in 2006 as a rickety RPG where stories and quests were conveyed by in-world notecards, the core player base has remained, evolved, and grown together. To this day (by Nadir’s estimate) some 5,000 SLers visit the mini-world of Crack Den every month, perhaps to participate in the mayhem, or to gawk like post-apocalyptic tourists at the desperately seedy goings-on.
Now running for 17 years, the factors that keep Crack Den thriving are many, and they may not be what you might think. And if you think one reason for its longevity is the presence of extreme sexual content, including descriptions of virtual rape, there’s more to the story of Crack Den than you know.
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