« Cajsa's Choices: Beautifully Macabre Second Life Photos by "Ugly" | Main | What Went Wrong With WoW? A Blizzard Veteran’s Theory on World of Warcraft’s Fall From Its 12 Million Subscriber Height »

Wednesday, August 21, 2024

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Martin K.

> In other words, the platform already started 2024 with more users than the entire United States has people

Key question: how many of these "users" are actual people and how many are bots? (I assume that UGC developers have strong incentives to use bots to increase their profits in various ways.) The data provided by Google trends is probably less affected by bots and tells a very different story about how interest in Roblox has evolved over the years (stagnating in 2019, then rapidly growing during the pandemic, then stagnating again since 2022).

> As to why it's currently unprofitable, Matt's post delves deep into all the details. Key factors include heavy research and development spending,

Another way of looking at the heavy research and development costs (and other compensations for employees) is that these costs might include money that (senior) management successfully funnels into their own pockets and those of their buddies (and away from the pockets of investors and shareholders). Thus, (senior) management might not have a lot of incentives for Roblox to become "profitable" in the accounting sense.

> deep app store fees charged by Apple and Google for payments through Roblox's mobile app,

The counterargument is always: they don't have to offer Roblox as mobile apps (and their underage users would probably waste less money if they wouldn't offer these apps).

> and low monetizing users (since most of them are kids).

The revenue of Roblox is probably as big as it is because most of the users are kids: most of Roblox' monetization would not and does not work that well with grown-ups. (And most of the top-spending users are probably influencers and UGC developers, i.e., people who also profit from the kids and wouldn't be on the platform if it wasn't for the kids.)

Anyway, it will be interesting to see how Roblox evolves.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Wagner James Au Patreon
Equimake 3D virtual world web real time creation
Bad-Unicorn SL builds holdables HUD
Dutchie-Modular-Kitchen-Second Life
Juicybomb_EEP ad
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
my site ... ... ...
Virtual_worlds_museum_NWN