New and free for all on my Patreon: Second Life’s long-awaited mobile app launched last June to Premium subscribers, and is showing decent adoption so far. While development and design was led by a team at Linden Lab, the company had a secret weapon in its creation: Sine Wave Entertainment, the developer of Unity-based virtual worlds Sinespace and Breakroom.
For the first time, Sine Wave CEO Adam Frisby tells the story of helping create Second Life’s Unity-based mobile app, shares all the strange and hilarious bugs which popped up along the way -- plus offers tips for both users and SL creators who want to get the most from their iOS/Android experience.
Read it all here, and please consider subscribing to my Patreon for more articles and premium benefits like this.
Why is her tongue so long?!
Posted by: Why? | Thursday, August 08, 2024 at 03:10 PM