Programmer Damjan Minovski created a seriously impressive add-on for Blender which turns the 3D modeling software into a multiplayer experience. (Watch above.) It's part of his Omnistep project, which gives Blender game engine/virtual world qualities. And if you're wondering if multiple users can create in Blender running Omnistep, Damjan replies that's possible in the future:
"This is only a proof of concept showing a small userscript," he told me on X/Twitter. "In the future maybe, but that probably would be a different product."
If you want try the demo, I've embedded the link below, but like with everything, downloader beware:
and here the file: https://t.co/qv2ihBC4VY
— Damjan Minovski (@Damjan_Minovski) September 20, 2024
and get omnistep here:https://t.co/i49pjDrtJs
Introduction
OmniStep is a Blender add-on that provides a scriptable first-person controller. It is an interactive animation and prototyping tool, offering a built-in game loop and optional scripting for more complex interactions.
Why This Exists
I always wanted to be able to walk and fly through my Blender scenes, experiencing them the same way I would be able to in a game engine. While Blender has its basic 'Walk Navigation' feature, it is far from what I had in mind - so I wrote OmniStep.
What It Can Do
OmniStep is a highly customizable and scriptable first-person controller comparable to AAA games in terms of movement mechanics, collision response, and input handling. With its ability to record movement and player actions, it can be used to create shots that would otherwise involve a lot of manual animation work. This includes walkthroughs and extremely smooth fly-throughs.
With its customizable walk and fly modes, a smart collision system, spawn points, and scripting support, it simplifies level prototyping, making Blender an even more versatile tool for game development and provides artists with an intuitive new way to experience their works.
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