When Julian Reyes of the Virtual Worlds Museum asked me last January to help him launch a project, his goal was so ambitious, it actually made my head hurt: To create the best and most comprehensive online resource for information on virtual worlds, while also preserving virtual world history. I've been writing this blog since 2006, and still feel like I'm barely scratching that pixelated surface.
The Museum website has just been greatly expanded, bringing it quite close to that goal: Go here to start exploring.
The site includes video tours of multiple virtual worlds co-hosted by Evo "In Kenzo" Heyning, the latest being this look at Frame, a web-based metaverse platform with integrated NPC and generative AI capabilities (watch above):
Frame is a web-based metaverse solution from Virbela that makes it easy to communicate, collaborate, and create in 3D environments, right from the web browser. It works on desktop, mobile, and VR because it runs directly from a web browser. Great for immersive meetings, events, classes, and more, Frame lets you create spatial, multi-user sites with ease. Their features include collaboration tools, no-code customization, scale, presentation tools, graphics, AI, scripting & API, security and street view.
Some other sections of the Museum:
WebXR and open source worlds, with an immersive Museum hub in Arrival.Space.
VR and app-based worlds, beginning with a site entry on Meta's Horizon Worlds.
A history of Sunset worlds, starting with LucasArt's Habitat in the 80s, and eleven more, some of which you might not have even heard of. (Wait, there once was something called "Horseland" with millions of players?)
Just for starters, because there's so much more. I'm highly biased as a media partner to the Museum, but this does indeed seem like the most thorough resource site of virtual worlds online. The amazing thing is I know Julian is already planning to add much more.
Above: Julian's cross-world avatar "Keyframe".
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