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It's been almost exactly a year since the launch of Resonite, the free-to-play virtual world/metaverse platform that was spun out from a prior project (read about its history here) by lead developer "Frooxius", who supported its creation from his Patreon, which currently brings in $18,000+ per month.
Since then, the indie project has seem some fairly impressive organic user growth. Here's some recent Resonite stats:
- About 10,000 monthly active users
- Almost 60,000 installs/user accounts total
- About 60-75% of users are on VR headsets, versus the PC client
- 45% of Resonite users are from North America, while 23% are in Western Europe; 13% are located across Asia
I got this data from Resonite's finance officer (known as "bobthegood" on Discord/in-world), which is another indication of it's evolution into an actual business. (The platform is slowly selling education and enterprise/government SaaS licenses to organizations.)
As for the culture of the current user community, Bob shares this (along with the pic above and some influencer videos):
"There are a myraid of games and activities users enjoy doing on the platform, but the primary focus of the general community is around showing off the cool objects they have built. Not only can we easily share these items freely, the collaborative building process allows others to take objects, open up the code, and modify it for their own purposes. Yes, it's a social platform, but it's also a development sandbox where there is a free flowing of ideas.
"Of course there is stuff like karaoke nights, dance parties, listening to music, watching videos, and playing games, etc. The number one thing people enjoy doing is showing off cool things they either created or someone shared with them. I personally play Blood on the Clocktower, a social deduction game with ~12 other people once or twice a week."
More here. The platform itself is quite impressive technically (as Bob's description suggests) but I'll dive into those details in a future post!
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