This long inZOI playthrough by Rudi Rennkamel (watch above) is from a few months ago, but it's the most thorough I've seen so far. The avatar creation and 3D building system is quite impressive, with some caveats. Unless I missed it, sadly no mention of inZOI's cat god though.
Brendan "PLAYERUNKNOWN" Greene is making a metaverse platform (something he hinted with a Steam demo last December), and now Edwin Evans-Thirlwell of Rock Paper Shotgun has an in-depth look at his plans.
Such as:
There is certainly a grand design here, but it's more about the role Go Wayback will play in the aforesaid "3D internet" stuff, which I find pretty draining to describe. To recap, Go Wayback is the first of three games that are sort of one big rolling exercise in cultivating the technology for a bunch of "interoperable" gameworlds. As Brendan Greene explained to me after my hands-on, it paves the way for Artemis, which will run on the studio's own Melba engine, with the promise of much larger generated maps and "millions" of players per session. As for the eventual "Game Three" - this, seemingly, will be the capstone for an open-ended network of holodecky fantasies in which people can generate, modify, share and monetise worlds or bits of worlds via means yet to be fully described.
I can't believe people are still saying "3D internet" which is a term from when Nirvana was still touring. But then again, I can't believe people are still talking about web3, which Greene does. Still, the breadth of ambition is impressive.
Finally, there's Philip Rosedale's latest think piece, which also reads like a design document to a new social app (that he's maybe building?):
The Coming of "AI Fast Fashion" in Second Life -- and the Danger of Not Addressing It Now (Comment of the Week)
Max at his mainstore/sim, Rustica [direct teleport here]
Last week's post on how AI-based image-to-3D mesh conversion will impact virtual world economies dependent on mesh content has inspired quite a lot of conversation across Second Life social media. Indie creator Tim Hannan demonstrated how it's now relatively easy to generate an SL-based shoe from a real world photo; while the results are rudimentary, the quality will quickly improve.
Maxwell Graf, a longtime 3D creator/merchant in Second Life and many other platforms, argues that we must decide now how to co-exist and regulate AI-based content in the virtual world. Read his argument (originally posted here) below.
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Posted on Monday, February 24, 2025 at 04:32 PM in AI, Comment of the Week, Economics of SL | Permalink | Comments (3)
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