Why is Horizon Worlds floundering, with far less active users than Second Life, let alone VRChat and Rec Room, which are far more popular on Meta’s own Quest headset?
After writing about Meta’s highly misguided $50 million bounty for developers to create content in Horizon Worlds, a former software engineer at Horizon Worlds reached out to me. They had read my latest book, where I devote a chapter to Meta’s many missteps in trying to build the Metaverse.
But this engineer had even more surprising details to share.
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