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The Virtual Worlds Museum, the largest online community and resource devoted to virtual worlds.
Dutchie, creator of fine Second Life home decor with custom animations for all rating levels and roleplay styles!
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ADD, creator of sexy SL styles you want to wear -- direct teleport to their mainstore here.
Intellivision: How a Videogame System Battled Atari and Almost Bankrupted Barbie®, the latest book from Tom Boellstorff, author of "Coming of Age in Second Life".
Meow Meow, an SL flower shop for all occasions -- direct teleport to their mainstore here.
Virtual Museum Team -- click to visit its five museums in SL!
Rapture, offering original SL mesh fashion since 2014.
Much metaverse mahalo to them all. And please consider subscribing at the Supporter level or above to joinb this proud list of backers!
AI Is Either Something Second Life Can Learn to Live With -- Or Will Destroy the Virtual World Economy as We Know It (Comments of the Week)
The fact that these two reader comments on my post about Philip Rosedale's promised Town Hall on AI are right on top of each other is a good indication of how divisive the topic is.
First up, from Tami, making the case that gen AI is something we can live with in Second Life:
AI won't go away, as much as I'd wish it would, I know that it is here to stay. So, let's try and focus on AI as a complement, a supplement, or a tool that benefits SL. For example, instead of AI-generated clothing, let's have AI as a tool to help clothing designers realize their visions when they run into technical hurdles and issues.
Yes, I know that this idea can be abused, so the issue isn't "how to use AI" but on "how to prevent AI from usurping humans" in SL. In some ways, the past methods of creating content for years, learning over time to become better creators, are in danger. Can we stop AI from short-circuiting that process -- probably not. So, what can we do do to prevent AI from taking over the content creation market?
Perhaps, we can't stop AI, so maybe the answer is to make it easier to use. Instead of everyone buying things on the marketplace, anyone and everyone can create their own magical world filled with things they used AI to create. Instead of SL being driven by the economy, it can be driven by creativity using AI to make the dreams come true. SL doesn't have to be RL and moving away from economic models and wealth isn't necessarily a bad thing. It's change, and SL is well know for its resiliency with regard to change.
I don't want AI, but I will use it to make SL better if that is my only choice.
And now here's Riannah, making an opposite case:
Continue reading "AI Is Either Something Second Life Can Learn to Live With -- Or Will Destroy the Virtual World Economy as We Know It (Comments of the Week)" »
Posted on Monday, March 31, 2025 at 03:50 PM in AI, Comment of the Week, Economics of SL, Social Structures, Social Upheaval | Permalink | Comments (3)
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