I keep learning more about how Meta, one of the most powerful and profitable companies in human history, has been unable to grow its metaverse platform Horizon Worlds. Part of that story is told in my book (plug!), while another part of the story I wrote about here, in which Meta leadership decided to develop Horizon Worlds with a VR version of Meta's React code of mobile apps, called "ReactVR" -- leading to a team of 2D app developers driven by engagement metrics and retention numbers, but little experience in virtual worlds or VR.
Another piece of the puzzle was just offered by Meta senior veteran Jim Purbrick, who knows quite a lot about virtual worlds and VR -- read his blog links below for much more -- but was sidelined from leading Horizon Worlds design. (Sometimes with disastrous consequences for the company.)
Commenting on my post, Jim recently tweeted:
There was, briefly, an acknowledgement that "The Metaverse" would require learning. Horizons started out as an experiment alongside Rooms and Venues then grew and sucked all of the oxygen out of the room when it was decided that Meta needed a platform to compete with VR Chat.
Yes: VRChat, the social VR virtual world first created by a tiny startup, grew organically with little marketing, but still far outpaced Horizon Worlds in terms of active users, even (and especially!) on Meta's own VR platform. So Meta pivoted to catch up.
More from Jim: