« Top 5 Posts Including: More Gen AI in Virtual Worlds Backlash, and an April Fool's Mesh Prank Takes on a Second Life of Its Own | Main | Sannyのおすすめバーチャルワールドニュース : 2025年3月 Sanny Reports For Virtual Japan »

Monday, April 07, 2025

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

psychee

Simpler, and here speaks a professional illustrator: ban the use of AI. Period. Because everyone abuses it totally unreasonably, without shame or responsibility, so the diplomatic way doesn't work.

Dolly

Hi, the controversy over GenAI isn't just about images that no longer look like SL. That is a factor, yes, but not the main one at all.

First and foremost is the fact that the vast majority of GenAI models were trained using data and images stolen from artists and creatives for the express purpose of imitating their styles, to take money out of their pockets and put it back in the hands of corporations. Any time you generate an image using AI where you would have paid an artist if AI weren't available, you take food out of that artist's mouth. It is predatory software made by corporations off of the backs of starving artists around the world.

On SL, GenAI assets also compete directly with the hard work and efforts of real creatives and artists for residents' hard-earned lindens, while offering worse products to those who don't know better. AI-generated models generally offer only one face for texturing, high-polygon counts that generate more lag, and because they are often generated by people with zero modeling knowledge, they generally cannot be fixed and updated if a customer finds problems with them.

SL was built from the ground up by creative humans and artists into what it now is. Many of us worry when our hard work will be the next to be harvested and fed to an AI model without our consent or knowledge, to directly compete with us. Our chats already have been, so that Linden Lab could partner with a 3rd party company to provide an AI chat-bot for customer service. For some, that may not be a problem yet, but for others, we are left wondering if that's truly the end of it.

Those choosing not to engage with it, who want it out of their SL-adjacent spaces acknowledge these SL and real-world issues, are often doing so on principle. If the creation of a GenAI model was only possible by way of theft, then ANY use of that GenAI model is unethical, and encourages the theft necessary for its creation.

MANY people, both on and off of SL, have been speaking quite loudly about the theft issue with GenAI for a long time on a variety of platforms, including a Second Life feature request that generated hundreds of comments worth of discourse on the topic. It's disappointing to see a platform this large, a trusted source of information about the virtual world, minimize the issue as merely one of vanity and nostalgia for the aesthetics of Second Life, and continue to push pro-AI narratives by only platforming opinions the author agrees with.

pro-facts

Dolly wrote

First and foremost is the fact that the vast majority of GenAI models were trained using data and images stolen from artists and creatives for the express purpose of imitating their styles, to take money out of their pockets and put it back in the hands of corporations. Any time you generate an image using AI where you would have paid an artist if AI weren't available, you take food out of that artist's mouth. It is predatory software made by corporations off of the backs of starving artists around the world.

Sorry, but this is a fallacious argument on so many levels. And it's parroted over and over on social media. In reality, Any time you generate an image, you probably wouldn't have hired an artist anyway and more likely you would have downloaded an image from the Net. Or made something disappointing.
These are the only options most people have, even if they have creative ideas: most people aren't skilled with professional tools nor have the money to hire a professional artist for their little things. If you are lucky, you have a skilled friend that has some time to spend for you.

I've seen places in SL where the paintings were AI-generated and fitted well, customized for that specific virtual scenario, which is more original and so much better than the usual generic stuff SLers usually just download from the Net. However, you don't have full control on what's generated, it's improving, but there are still many discarded generations between the images you eventually use.
If you are an artist, you will make something better... by taking a longer time. Also some artists now use AI-gen, either as part of their work with Photoshop or as a base or to brainstorm new ideas.

If you have the time and energy to become an actual artist, good for you. And there is nothing wrong in learning from other artist's styles: it's what artists do since art exists. Images aren't stolen: stolen is when you don't have them anymore. By the way, that same 'stolen' and 'theft' argument is frequently used by the film and music corporations. And here it is even less valid, because the results aren't copies but derivatives and styles are often mixed and blend together for a more unique result.

At most, a valid argument may be a license, to get paid for training. However, if you publish your images and other content on the Net, you should read the TOS of the platform you are using, Instagram, Facebook... and also Second Life, because usually you grant them a license to use your content, display, distribute, and even modify it.

The 'MANY people' crusading against AI-gen sounds like the typical falling tree that makes more noise than a growing forest. But I'm sure many jump onto the hate train, seeing that "everyone" hates AI. In reality, many more SL profiles than them are using AI-gen. ChatGPT is on the top ten visited websites now and AI apps are popular.

The fun thing is, the ones really at risk are the scripters (and to a lesser extent, the actual coders). Do you see them protesting so much?

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Virtual_worlds_museum_NWN
Join a Growing Community Devoted to Virtual Worlds!
Dutchie SL PBR pool
Get Dutchie's new pool with sound effects, PBR, 100+ couple/solo animations!
Wagner James Au Patreon
Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL
my site ... ... ...
ADD store SLurl
Visit ADD's SL mainstore, creator of sexy styles you want to wear!
Dream Seeker estates SL
Competitive rental rates, 24/7 English, Spanish & Dutch support -- visit online or in SL!
Intellivision game console book Tom Boellstorff Braxton Soderman
Get the latest book from the author of "Coming of Age in Second Life"!
Meow Meow Making SL flowers
An SL flower shop for all occasions!
Vmuseum NWN Ad
Click to visit all four sites!
Rapture
Original SL mesh fashion since 2014
Second Life virtual world coffee table book
Coffee table book available now -- click above!
Juicybomb_EEP ad

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog