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Tuesday, April 08, 2025

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Sue

Many people in-world are saying that PMR is bringing back the fun and creativity to Second Life.

This also shows how disconnected social media can be from the actual community. When PMR was released, the comments on Reddit and Bluesky were outraged and negative; reading them, one would have thought it was awful and that the creators were even ruining their brands, going to be buried in hate. Meanwhile, in-world, people were enjoying themselves and having a blast with their fun avatars, looking for more outfits, accessories, even looking for creating something themselves, because it's relatively easy to crate something for it. And the PMR group in that moment was the most chatty, the liveliest, sharing their findings and so on.

Haridsam

I completely agree with Sue's comment, and Wagner's conclusions. Though I enjoy and live the high realism of conventional mesh amd BOM, SL has arguably become so "Bel-Air Barbie" and hyper-materialist that a lot (the wacky fun and limitless, easy creativity) has been lost. Not to mention SL becoming somewhat classist.

It's hard to see where this is going to go... we could even end up with two distinct SL societies. As for what people say on social media... it's all just noise, and best ignored.

Mei

The main problem with the April Fool’s joke was that the advertising for the PMR touted the fact that it was “all gender inclusive” and took advantage of the LGBTQIA+ community to gain steam, people who were genuinely seeking a new, more flexible alternative to the current “flat chest” and androgynous bodies and mods currently available. I understand that the creators involved think it’s a great joke, but did any of them stop to think that an entire community of people would be heartbroken and emotionally distressed by such a terrible, long drawn out joke? Some creators were even duped weeks in advance and kept in the dark when applying to create for the PMR under the guise that it was going to be a 3D body to compete with current line of mesh bodies available. Bottom line is it wasn’t a “harmless” April Fool’s joke.

Nat

You keep toeing the line for this project without actually reporting any of the reasons why the people on social media were upset with this prank.

Thanks for keeping your bias out in the open I guess.

Kylinn

Meanwhile Paperfriends (https://marketplace.secondlife.com/en-US/stores/207021) have been around for at least three years and cost half as much.

HalfOfTheOfficeNeedsToBeFiredHere

Not a surprise.
Lo poly stuff is a palette cleanser from the hyper-realism that keeps getting promoted.
VRChat is relatively lo poly, and lo-fi environment and more accessible and relatable then the now fairly elitist SL is.
Notice how everyone is having fun even in a simple world that doesn't have a lot of detail.
I have seen this over many years, from custom game maps to vrchat and other things: People like to hang with their friends, have good fps, and a good social experience.
Sansar failed against VRChat directly because it focused on high end hyper realistic unoptimized high poly content because everyone lagged out for one reason or the other and VRchat ran smooth as silk in comparison.
AND since we have limits like the cardboard bodies people could have fun making variations or w/e and not worry about being 'professionals' and can be just wacky and silly and relaxed.. what the original SL was all about.
This is why Roblox that is definitely widespread lo poly and lo fi in nature has MILLIONS AND MILLIONS of daily users. They're too busy having fun, socializing and playing games without any technical 'photorealistic' things getting in the way.
SL'ers are old, crabby and snobby and they destroyed Sansar's chance with the same attitude and both SL and Sansar CONTINUE to do this, each dying in their own way but of course their mass hubris and narcissism won't allow them to see this and change direction. So who cares let them both die.

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