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Friday, April 11, 2025

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Adeon

No metaverse platform that lets users write their own shaders for their models opt to go for photorealism by majority.

Only platforms that dictate what shaders will be used on your models and give you no choice in the matter funnel towards photorealism.

Wagner James Au

Yeah good point, in the book I contrast this with VRChat, which originally marketed itself with realistic human avatars, but let the community go wild with its own anime/furry/robot/etc. etc. shaders.

Guess which one has 10 million users and which one hasn't grown since the addition of mesh?

Ghost Bird

Agree. This drove me away from SL. The focus on photorealistic bodies turned the culture into a gross mirror of exactly what should be left in RL: misogyny, racism, classism, sexualisation and, ironically, materialism. Abstract, whimsical avatars and spaces obviously aren't free from bad behaviour, but I am convinced stylisation helps and photorealism hurts when it comes to socialising and community-building in virtual spaces.

Lex4art

My chaotic 2 cents on the subject:
1)Photorealism, if it's understood and implemented as "lets try to achieve real life look and feel", is quite boring. Grab a phone, took a random shot on your street, look on the resulting photo: it's absolutely real & highly detailed ... and boring.
2)Photorealism, if it's understood and implemented in virtual world as a standard, with path-tracing level of rendering quality (like in recent HL2 RTX demo), is something different: it provides awesome basis to create all kinds of stuff: from realistic to cartoon, from blocky/polygonal to silky smooth life-like - a freedom to choose style because it will look good, backed by path-tracer render and stuff. Personal art skills & limits will become a problem, but AI seems to be fitting to simply enhance creative input, making it's technically perfect & detailed. Personally I tried Suno AI to turn 40 minutes of my lyrics writing efforts into the song and results were interesting, here is one of them: https://suno.com/song/b0552249-817d-4c74-bf45-1d01db7add5f?sh=DSO7G38cO3AFGpQm

3)Top-notch graphics is only one of the pillars to support virtual world - not enough, rest of the pillars should be in place and also very well made: social rules for smooth interactions, economy, UI for building and doing stuff, gaming areas - and all that should be delivered to the each person in real time, with low cost and ping... some compromises are in order, but smart ones.
4)And on top of those pillars there is a need for core concept that gives a meaning to the people in this virtual world. Why to be there and do stuff? What's the point? Maybe earning for living is enough to keep things going, so there is a need to connect metaverse with real world, making it essential in real world business. Another great challenge on the path from virtual world to the first true metaverse...
5)SL's meshes were able to provide artists more freedom & quality tools to create - both realistic and non-realistic avatars. But overall quality of SL render is quite low - it's just conceptually very old, barely reaching visual quality of games in 2005-2006, so adding high-detailed meshes or PBR there is like adding high-detailed meshes into 2006 year game without improving rest of it; a patch. Better than nothing, though. I'm not sure that consequences of having meshes were the only reason for SL to turn into "beach luxury party condo" something, meshes just a tool to make stuff better - demand for better stuff was only in that luxury domain, for some reason. Maybe this is simply the very last bastion of SL economy & activity? Scary.

Luther Weymann

Before my current mesh avatar, and way back in early 2004 I looked like Ruth most of the time and today my Alt which was that early avatar still has a classic body and with tweaking over the years, except for the hands and nose, you'd never know it was classic. I was okay looking like Ruth and with classic bodies. My first SL wife was classic body and she was a beauty. From 2008 up until about 2016 I made and sold many thousands of great design, but all prim, residential and commercial buildings and by 2016 that business was mostly dead from mesh buildings having a more real life appearance. Today I'm wearing a mesh body that is 9 years old that you never see in SL anymore and its very low lag. There are a thousands of non-beach luxury humble people in SL just enjoying what they have without any desire to upgrade. If you hang with the elite of SL and the SL bloggers you might get the impression that SL is a place of cool kids and clicks of families, but its not, it still hundreds of thousands of single individuals with old SL prim buildings with old stuff bought in world and though Magic Boxes and Xstreet and those people are happy with what they have.

Gan Starling

As 18-year member Aplonis Ember in SL, the most stiking avatar in memory was from my earliest days. A female cyborg memaid with hydraulic cylinder actuated tail who moved swimmingly about in the attitude of a seahorse.

WinterRose

I am a bit curious as to the numbers when it comes to people who design their avatars and how close they adhere to their RL selves. Without any numbers or data to back it up, I'd imagine by and large, most people tend to emulate themselves racially, if not sexually. Being someone who does robots, drones, dolls and the like, I tend to do several versions of any one avatar so I can customize or blend in with the tastes of any companions or playmates. But I'm far from standard in that regard.

I'm also neurodivergent, so my first instinct is to mask a bit. But I'd be interested in the data as to how much people tend to emulate their actual races or genders or even species when it comes to games/environments like these. Is the trend more to emulate one's self, or to customize and try to be what one would want to be?

Old SL Guy

Man in my 18 years of SL I always frowned upon "weird" content, I thought getting everyone in line was the way to go, and too much weird was what was scaring away potential new users. But hell, I didn't expect the "normal side" of SL's appearance to mutate into such a toxic elitist thing. This is so messed up if true.

Val

As another 18 year older in SLer my summary of SL post mesh is 'Nowadays we are way prettier but much less diverse and way way less interesting". It's an interesting idea that when avatars weren't conventionally RL realistic and beautiful, many more people seemed to say 'Well, heck, I'd rather be a dragon or a mermaid' but given the choice they now say 'Heck, I'd rather be gorgeous'.

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