Maxi Gossamer poses with her jewelry in SL and in RL
This is seriously cool for many reasons: An SL artisan who goes by the name Maxi Gossamer recently 3D printed some of her virtual jewelry into real life steel and silver rings and necklaces, via Shapeways. To judge by the photos, they came out looking great, and to my own surprise, weren't too expensive to make: To print her Marrakech Heart in sterling silver, for instance, she spent 95 Euros -- about $125. (You'd probably buy a pendant like that for $200 at retail, at least.) Obviously this is a great way for SL content creators to launch a real world business from their virtual creations, but this seems even more disruptive to me: Instead of spending all that time and effort making jewelry without any assurance it'll be bought by customers, you can create jewelry as a 3D mesh file, feature it in Second Life machinima or another 3D platform, and only print and ship it when a customer is ready to buy.
"I still have a lot to learn about how to get the best from 3D prints," Maxi acknowledges on her blog, "for instance, how deep to etch in the designs to get the best and most accurate results for the real world." Still, to get such great, cost-effective results on the first try, you can see where this is going.
"My advice would be just start doing it," Maxi tells me by e-mail. "The Shapeways team are very helpfull. I've learned so much from just jumping in and trying. There is no cost to upload and have your models checked by Shapeways to see if your design will print -- wall thickness, scale etc. There is almost zero cost to just start doing it. And you can always test print in the flexible plastics which are super cheap."
There's lot of practical aspects to the process that content creators will need to keep in mind, of course, so I asked Maxi (who kindly sent me the photos and screenshots in this post) to explain in more detail how she did it: