The Kickstarter for Stars Reach, Raph Koster's highly ambitious galaxy sandbox MMORPG I wrote about last month, just launched earlier today... and surpassed its initial $200K target goal within an hour. So far it has over 1400 backers, with the majority pledging between $30-100 for early access to play the game, along with other benefits.
On the very highest end, four people have already pledged at the "Galactic Plenipotentiary Tier" at an eye-watering $10,000, which comes with your own whole world:
Claim a Planet: Choose a climate and planet type, have it named after you and assume immediate governance of the planet when the game launches. Disclaimer: Maintaining a planet requires an active population. [Emphasis mine! - WJA]
"In the game," Raph tells me, "planets can be abandoned, wormholes can collapse, and the map shifts over time. So you get a planet and skip the claim process, but you still have to be active enough to keep it." In other words, you can have your own world, but you need to keep maintaining it.
Stars Reach's success on Kickstarter demonstrates the willingness of gamers to crowdfund a new MMO, something that was very much in question even last month. In this current climate, with the game industry in painful flux, it offers hope that devs might consider crowdfunding their way into publication.
What advice would Raph Koster give other MMO/virtual world developers on crowdfunding their own projects?
"Have most of your game done first, so you can let people play and build their confidence that there’s something actually there," Koster tells me. "If your game isn’t good, it won’t go well, of course. But if the game is solid even in early stages, then you are providing proof that you are worth backing."
Watch the trailer below!
Will the Future of VR Be Less Virtual, More Augmented?
Commenting in this fascinating thread on virtual reality hype, reader "Rin" makes some smart points:
So presumably, Rin would want to put her money in a company like Magic Leap, just like Google recently did, to the tune of half a billion damn dollars. I share all of Rin's concerns around VR, though I'm very skeptical augmented reality will be a better alternative:
Continue reading "Will the Future of VR Be Less Virtual, More Augmented?" »
Posted on Monday, February 23, 2015 at 02:32 PM in Augmented Reality, Comment of the Week, Crowdfunder, Virtual Reality | Permalink | Comments (6)
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