Image via AM Radio's Flickr
Jeff "AM Radio" Berg was watching my recent interview with Philip Rosedale, and AM Radio being AM Radio, sent me this pretty profound thought:
I wonder if what he created, when considered as a whole, is the first giga-artwork. An artwork so large it has an economy. An artwork as a grand experiment on the nature of our existence, as evolving typologies of identity and taxonomies of spaces, and communication. As if it was an innate instinct in each of us to reject randomness, a clamoring for order when we recognize something like Second Life as a well structured lattice designed to catch up with the unfolding entropy of the universe, find new ways of being, classify each discovery, expand our perceptions, and add it to our phylum of ways of being alive.
He's saying "giga-artwork" as a play on "Gigafactory", a facility which manufactures electric engines. (Or more broadly, a factory which makes other factories.) Adding:
Why couldn’t a whole meta world be a unique artwork, the artist as world builder. Maybe there is a specific set of qualifiers to define something as a giga-artwork? But qualifiers might get lost in semantics. So maybe a giga-artwork needs just one, and Second Life is the first one I’ve seen capable of it. Think of it as a sort of analog to Turing completeness, call it meta-complete, when a world is capable of spawning child worlds capable of emulating other worlds.
Here's what he means, in terms of Second Life's architecture:
Continue reading "Metaverse Artist AM Radio on Second Life as the First "Giga-Artwork"" »
Most Virtual Worlds "Going Backwards" from Second Life's Original Single Sharded Vision (Comment of the Week)
Second Life mainland map created by "Icarus Fallen" in 2011
Last week's post on Dual Universe and the quest to build the metaverse has inspired a very impressive comment thread which I'll be highlighting this week and possibly next. First up, here's longtime reader "Pulsar", who argues that most of the latest social VR/virtual worlds are much less ambitious than their predecessor:
Pulsar does see a glimmer of this single shard vision in High Fidelity, founded by SL co-founder Philip Rosedale -- but not in Linden Lab's official follow-up to SL, Sansar:
Continue reading "Most Virtual Worlds "Going Backwards" from Second Life's Original Single Sharded Vision (Comment of the Week)" »
Posted on Monday, September 17, 2018 at 04:06 PM in Comment of the Week, Deep Thoughts, New World Culture | Permalink | Comments (7)
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