Above: Star Galaxy, the MMO with a passionate if niche following
Nick Yee of game research firm Quantic Foundry has a fascinating new blog post which helps answer a mystery that's been bothering me for roughly 15 years: Why do we rarely see any science fiction-themed MMO/multiplayer game become a mass market hit?
It's true: Sci-fi MMOs like Eve Online and Star Citizen have passionate but very niche user bases in the hundreds of thousands, whereas fantasy-themed MMOs like World of Warcraft and Elder Scrolls Online attract players in the millions. Even MMOs based on super popular sci-fi IP -- i.e. Star Wars and Star Trek -- have rarely (if ever?) succeeded at bringing in millions of users over an extended period.
One key reason could be based in demographics. Summarizing findings from Quantic Foundry's survey data of 1.25 million+ gamers, Nick bluntly puts it this way:
Sci-Fi is much more appealing to older gamers:
58% of Strategy genre fans rated Sci-Fi as a “very” or “extremely” appealing thematic setting for a Strategy game. Here among Strategy genre fans, we do find a strong gender difference in terms of the appeal of Sci-Fi. Male Strategy genre fans are about twice as likely to rate Sci-Fi as an “extremely” appealing thematic setting compared to female Strategy genre fans (31% vs. 15%).
[O]lder gamers (especially those 35+) are much more likely to rate Sci-Fi as an “extremely” appealing thematic setting for a Strategy game. This suggests that the Sci-Fi age trend is the more stable, cross-genre effect whereas gender differences depend on the specific genre.
This particular Quantic Foundry data set focuses on player preferences with shooter and strategy genre games; but, Nick tells me, we could potentially apply those results to MMOs:
Second Life Usage Now Higher Than Its 2007 Hype Level Period?
Interesting comment from Amanda Dallin, reflecting on SL's recently reported "pandemic boost":
This sounds right. 2007 saw a lot more churn due to massively promoted events like a cross-over experience for the television show CSI, mostly from people who were unable to install the program or get past the orientation. However, the definition of a monthly active user has definitely changed since 2007 -- back then, Linden Lab would mainly refer to "Total Residents", i.e. anyone who signed up for an account, whether or not they even installed the program and went in-world.
The definition that hasn't changed is the amount of concurrent users, and that is indisputably much larger now than it was in 2007:
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Posted on Monday, June 22, 2020 at 02:50 PM in Comment of the Week, DEMOGRAPHICS, Economics of SL | Permalink | Comments (3)
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