Originally published on my Patreon
Linden Lab just publicized a trove of impressive Second Life economic data through a new VentureBeat article which headlines the most impressive stat: Linden Lab has spent $1.3B building Second Life and paid $1.1B to creators.
Yes: The company has taken very little profit from Second Life over the course of the virtual world's 21 years, instead re-investing it into the platform, while giving the lion's share of in-world earnings to its grassroots creators.
This is great, though not completely surprising: As I reported in 2017, SL's grassroots creators were likely earning more money from Second Life than Linden Lab itself. Now we know the company is earning slightly more.
VentureBeat's Dean Takahashi frames these revenue splits in comparison to Roblox, which has vastly more users than SL, yet still shares far less earnings with its creators. (See chart above.)
Further, Linden Lab gives 90% of in-game transactions to user creators, while Roblox only shares roughly 30% of transactions with theirs. Philip Rosedale told me something similar in 2022, but it's good to see the company publicizing this story to a major tech business outlet.
Anyway, the economic meat that's likely to interest SLers most is much further down in the article: