
Originally posted earlier on my Patreon
Second Life social media has been ablaze with excitement over Salt Peppermint's PROJECT MESH REVOLUTION (pictured), which purports to completely change our perspective on what SL avatars can and should be. And that's no fooling!
"I promise I am releasing two bodies and two heads," she tells me yesterday, when I first ask her if this is some kind of elaborate April Fool. "And we have 27 creators releasing clothings and accessories rigged for it."
Among them is the legendary Gizem Mishi of Kiwi Co. (read my profile of her here), who affirmed her excitement for the project with me yesterday:
"This project is extra special because we're not just sharing our work," as she put it to me. "We're gifting it, providing a generous timeline for everyone to access everything we've lovingly created, free of charge... I am most excited about the accessibility and the content pool that we were able to put together for this incredible initiative by Salt."
PMR seeks to address the many shortcomings of the current Second Life mesh fashion economy.
"With the current state of how mesh bodies work in SL," as Ms. Peppermint explains, "is that you buy an item that is rigged specifically for the body you wear. Maitreya has released only female bodies. and only clothes rigged for their specific bodies will work for them. Same goes for any other current body brand. Legacy Male body needs clothes that are specifically rigged for Legacy Male."
PMR also addresses Second Life mesh's ongoing problem of poor optimization. Most of the top selling mesh bodies in Second Life have so many excessive triangles, and cause so much lag, they are effectively a DDOS on other users (as one former Linden Lab engineer put it to me).
PMR, by contrast, Salt Peppermint promises, are "VERY WELL optimized."
People in her S&P group have already gotten their copies of their two PMR bodies and two PMR heads. So starting this morning, thousands of members found them waiting in their inventory.
They're being avidly shared across social media now.
For instance:
AI Is Either Something Second Life Can Learn to Live With -- Or Will Destroy the Virtual World Economy as We Know It (Comments of the Week)
The fact that these two reader comments on my post about Philip Rosedale's promised Town Hall on AI are right on top of each other is a good indication of how divisive the topic is.
First up, from Tami, making the case that gen AI is something we can live with in Second Life:
AI won't go away, as much as I'd wish it would, I know that it is here to stay. So, let's try and focus on AI as a complement, a supplement, or a tool that benefits SL. For example, instead of AI-generated clothing, let's have AI as a tool to help clothing designers realize their visions when they run into technical hurdles and issues.
Yes, I know that this idea can be abused, so the issue isn't "how to use AI" but on "how to prevent AI from usurping humans" in SL. In some ways, the past methods of creating content for years, learning over time to become better creators, are in danger. Can we stop AI from short-circuiting that process -- probably not. So, what can we do do to prevent AI from taking over the content creation market?
Perhaps, we can't stop AI, so maybe the answer is to make it easier to use. Instead of everyone buying things on the marketplace, anyone and everyone can create their own magical world filled with things they used AI to create. Instead of SL being driven by the economy, it can be driven by creativity using AI to make the dreams come true. SL doesn't have to be RL and moving away from economic models and wealth isn't necessarily a bad thing. It's change, and SL is well know for its resiliency with regard to change.
I don't want AI, but I will use it to make SL better if that is my only choice.
And now here's Riannah, making an opposite case:
Continue reading "AI Is Either Something Second Life Can Learn to Live With -- Or Will Destroy the Virtual World Economy as We Know It (Comments of the Week)" »
Posted on Monday, March 31, 2025 at 03:50 PM in AI, Comment of the Week, Economics of SL, Social Structures, Social Upheaval | Permalink | Comments (3)
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