Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style
I teleport into Gotham City, prepared to fight crime shoulder-to-shoulder with Batman himself. He's the hero the city deserves, but I'm the one it needs--a young boy with a magic notebook and a fangirl sister. A citizen immediately begs me for help from nearby construction scaffolding. I run up to her, notebook at the ready. With the swipe of a pencil I can rescue her from any distress imaginable.
She cries out in desperation and raw anguish, "I need something to tie my beluga whale to!"
Reviews for Scribblenauts Unmasked: A DC Comics Adventure have been mixed, and after playing a few levels for myself last night I can understand why. As much as I love this series, it feels like there are a lot of little things getting in between me and the joy of solving ridiculous problems with even more ridiculous solutions.
Even so, this comics-based puzzle adventure isn't without its charms. Here are my initial impressions of this highly creative (and slightly flawed) game:
The Incredible Power of Virtual World Ownership & Creation -- And the Real World Absence That Drives It (Comment of the Week)
Photo by Grazia Horwitz
Reader Luther Weymann, who describes himself as a tech industry veteran who last ran a company with 1000 employees, recently wrote a comment on New World Notes that is among the best things I've ever read about the power of virtual worlds and the people who use them, in order to own and create content -- and includes some good advice for people who might criticize the quality of their creativity:
That even applies, he goes on, to content creators who actually work for Linden Lab, aka "Moles":
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Posted on Thursday, May 07, 2020 at 03:01 PM in Comment of the Week, Engines of Creation | Permalink | Comments (10)
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