Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
Stevo Kozlowski shoots Second Life rugby. Who knew Second Life rugby looked this real? It’s changed a lot since Miffyhoi Rosca, Hatchy Mills, and I went to a stadium in 2007. I am blown away by these action shots. Wow, wow, wow! But there’s more. He gives some color commentary for the three pics in the composite:
Bulldogs v Seagulls RD9 Jovi Jordan dots down after collecting a kick from Pj Havoc which iced the game for the Bulldogs.
Pirates v Pitbulls RD9 One of the Pitbulls best this year, Hynes Guerrero. The prop forward has run for over 1000 meters this season. Pictured here, slipping a ball to Chip Lemongrass who scored in their narrow victory over arch rivals the BayCity Pirates.
Tigers v Rhinos RD9 Rhinos lock forward Tolsen Piggins has been dangerous for his side this season. He's scored 5 tries and made 8 line breaks and 17 tackle busts. He was pivotal in the Rhinos win over the Tigers.
Stevo not only has play-by-play commentary like this, but includes links to all key fashion items in the image.
Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
You can always rely on Second Life residents to respond to cultural phenomena with pictures and activities that bring the key elements into SL. Ginger Chevalier’s “Front-Man Squid Game” seems an excellent introduction to residents’ homage to the streaming series that has taken the world by storm. I have not watched it, though, and my exposure has been limited to seeing plurks and tweets that say “OMG, Squid Game!” I got the impression that it’s pretty gory, so I am unlikely to watch it. Scary movies give me nightmares.
This picture does a good job of showing a sort of hierarchy. These are the people with power. The one in black is clearly the leader, wearing a suit and a mask with human features while the others are in uniforms that seem designed to keep them anonymous as well as safe from liquid and gas hazards.
“VIP Tiger Mask Squid Game” is another pic from Ginger and it’s lush. There is only the mask on a table with light shining on it and reflecting back. The simplicity makes it seem like a jewel.
Next up: A scene based on the show's eerie paste Escher staircase -- now on sale in Second Life!
Just in time for Halloween and Squid Game roleplay in Second Life, the Really Dangerous Explosives Pack is a fun new addition to the Really Needy HUD (a proud sponsoring partner), which turns SL into a Sims-like game experience. Now, with the help of major style brand Izzie’s, any damage from nearby explosions will cause visible wounds to appear on your avatar.
Here’s Really Needy creator Grace7 Ling with more details, along with some new NSFW partnerships:
Roleplayers can now give their urban game more gritty realism with theReally Dangerous Explosives Pack, which includes a feature that auto-applies blood-splattered BOM layers onto your avatar body, if hit by an explosion.
This is a feature of theReally Needy HUD which are used by roleplayers in Second Life to simulate their avatars having Hunger, Thirst, Energy, Health, Hygiene and even Toilet and Procreation needs.
This new release builds on the different types of injuries recognized by the HUD (which goes much beyond a simple combat meter), such as burns, falls and gunshot wounds, and now blast injuries.
As covered in a prior New World Notespost, gunshot wounds automatically appear on the parts of the body where the avatar was shot. With this new release, avatars within the blast radius of a fragmentation grenade will get covered in blood splatter or bloody cuts (depending on how much gore you want), or might be bruised badly if they suffered shock damage from a nearby explosion.
Click here on the Marketplace or go here in-world to start playing Forever Tourist a fun and fairly brilliant game with a simple adventurous premise: Explore designated locations throughout Second Life, find the kiosk in each, and collect a stamp on your travel passport, displayed as a HUD.
Now with nearly 200 locations to visit and 2500 players, Forever Tourist is the brainchild of Feorie Frimon, who is using the funds collected by participating location owners to restore the Second Life mainland -- basically a Nature Conservancy for SL:
Visible, physical changes to your avatar body based on how you interact in-world. (Watch the demo above!)
“If your avatar dives into water or goesswimming, he or she will emerge with water droplets on the face and body, and dripping wet,” says HUD creator Grace7 Ling. “If your avatar is tired or sleep-deprived (according to the HUD), they will get eye bags. Don’t drink enough water, your avatar gets chapped lips; don’t shower for days, your avatar starts to look grimy! Izzie and I think this will raise the level of realism for roleplayers who desire a truly immersive experience.”
So pretty much Second Life meets The Sims. Here’s all the details from Grace herself:
Here’s a fun new feature to the Really Needy HUD roleplay system from The Really Useful Scripts Corner, a proud sponsoring media partner to New World Notes:
Jobs for avatars! (Watch above.)
If you’re a Really Needy player (or want to try it out), you can play with the job system on the Really Needy sim now: Click here to teleport.
“Rainy City in my sim is offeringjobs like Barista, Bartender, Receptionist, and Tattoo Artist, as a start," creator Grace Ling explains. "Really Needy HUD users will get paid on the job with coins they can use to buy food in the city to replenish their Hunger and Thirst.” There’s even openings for janitors and garbage collectors.
Rainy City also has an “Adventure Hunt” quest where they can investigate the disappearance of a reporter -- join the Really Needy Roleplay group to get started: “Visitors will be equipped with an Experience version of the Really Needy HUD, as they go about exploring the city and talking to different Non-Player Characters powered by my chat-bot script to solve the mystery.”
Sim owners can use this system to turn their region into a fully functioning urban roleplay community:
Click here to visit the 725th Street Bar, a ship-based food and drink establishment perfect for dates and other social get-togethers in SL -- and which now serves food and drink compatible with the Really Needy HUD (a sponsoring partner to New World Notes), so that a meal consumed there fills the Hunger and Thirst meters of anyone wearing the Sims-like roleplay system. (More about that here.)
Bar owner Drogo Bartholy, who even employs live waitstaff to serve his customers, added the Really Needy system to further enhance users’ experience:
Adeon Writer, a virtual world explorer whose real world home base is Arizona, was recently searching for games to play in Second Life and found himself unable to access a Second Life region because it had been tagged has having Skill Games -- i.e. a non-gambling game which has a L$ payout. (See above.)
And the thing is, he wasn't going there to play a Skill Game, just a standard game without cash rewards. "I usually expect to get blocked from ones that say Casino'" in the description, as he puts it, but this particular one only had "Play Games" in the region name.
Here’s two new items from proud New World Notes sponsoring partner Really Useful Scripts Corner which effectively turn its Really Needy HUD roleplay tool into a combat system:
Ably demonstrated by Really Useful’s lead developer Grace7 Ling above, these items aren’t technically part of a combat system, but they can certainly be used as such:
“It is a natural extension to simulating physiological needs (hunger, thirst, energy, etc.) that roleplayers would also like to simulate health damage as a result of not meeting those needs, or due to injuries,” she explains. “The Linden Lab damage system is too simplistic and inflexible, while some other systems are focusing only on combat rather than roleplay.”
“The Injuries add-on enables wounds that automatically appear on your avatar’s body if shot by a firearm, courtesy of tattoo layers made by cosmetics creator Izzie Button, who is a partner.” It even displays bloody splatter and mist when a shot hits home, and also comes with walls that display bullet holes. (More features here.)
It was inspired by Second Life’s many roleplay communities where some users take on roles such as the police and EMT workers: