
Lessons From 19 Years in the Metaverse is a gratifying deep dive interview with me in the Atlantic, for Charlie Warzel's Galaxy Brain free newsletter. Charlie and I plumb into the virtual world/metaverse topics I've felt strongly about in recent years, and it's wonderful to get a chance to have the space to explore them in The Atlantic.
Here's some of my favorite highlights in a much larger article, along with some links to the New World Notes posts I'm referring to.
I’ve learned that, as humans, we take all of the big challenges of real life and the complex social structures of the physical world and they get re-created in weird ways in a digital, social space. Racism, for example, is an enduring issue and an interesting one in these worlds. There are very basic questions: If you can change your avatar to anything at all, what race would you choose?
What are some good examples of surprising things you’ve seen people do in Second Life?
[I]f you give a user community powerful enough creator tools, what they create in these worlds will be far more interesting than anything a major company can officially create...
One of my favorites is a mathematician who built a house that exists beyond three dimensions—a home shaped like a tesseract, a four-dimensional hypercube. If you walked through their house it would keep just regenerating in interesting ways and you’d walk through it eternally. It’s mind melting.
Philip Rosedale, one of the creators of Second Life, has mentioned that there are are 1,600 Second Life users who earn $10,000 or more a year selling virtual content. I know a few people on the high end who are making millions. And it’s not just Second Life; this is all happening now in Roblox and Fortnite and other places, too.
I’m still taken aback at just how little [the staff at Meta] seem to have learned from past platform iterations.
Also surprising is that Meta’s metaverse team has some Second Life employees on it, like Linden Labs’ former CTO. Another is the former Linden Lab employee Jim Purbrick. Right before Meta rolled out Horizon, he was warning the Meta team about needing guidelines for harassment on the platform, and it seems like the company kind of ignored him... [It] seems Meta is throwing money at the problem without throwing much wisdom at it.
[This new] metaverse hype wave is so similar to 2008. Everything’s being repeated now—the same news stories, the same assumptions, the same mistakes. During the 2008 hype, the tech was not ready for a mass market. Today, it has become a mass-market phenomenon with Roblox and Fortnite and other platforms. I think there are upwards of half a billion people who are now active users on a broadly defined metaverse platform.
Some more links after the break. First up -- my answer on the mistakes being repeated now: