Hear ye, hear ye 🔊 spAAaAaAatial audio on Clubhouse!
— Clubhouse (@Clubhouse) August 29, 2021
It's like surround sound, but w/ your own headphones. A more vibrant, human experience! Plus makes it much easier to tell who's talking.
thanks to @juberti for this one đź‘Ź rolling out now on iOS, Android coming soon! pic.twitter.com/Zit6F9ijRK
Here's some Metaverse news that requires your headphones for the full effect (click the video above):
Clubhouse, the seriously popular audio chat app -- it counts at least 10 million weekly active users -- just integrated Philip Rosedale's High Fidelity spatial audio:
High Fidelity’s HRTF technology, which stands for “Head Related Transfer Function,” maps speech to different virtual locations by subtly adding a time delay between stereo channels and replicating the way that high and low frequencies would sound entering the ear depending on a sound’s origin. The result, long used in social VR, gives virtual social experiences a sense of physical presence that good records have been pulling off for ages. Think listening to Pink Floyd’s Dark Side of the Moon in stereo with good headphones but instead of sound effects and instruments playing around your head, you’re hearing the people you’re hanging out with arrayed in virtual space.
"If people are going to talk in groups online, they are going to need to use spatial audio to understand each other," Philip Rosedale tells me, shortly after the announcement dropped. "We've put in 8 years (so far) working on doing spatial audio right, and are super happy to have people in the Clubhouse community now able to take advantage of this experience!"
This is the latest, fascinating plot twist in Philip's Metaverse ambitions, originally borne with the founding of Second Life, then re-emerging in his latest start-up, High Fidelity, which was originally founded as a Metaverse company. (Before, that is, pivoting in 2019 to focus on this spatial audio feature).
But where Second Life and the original High Fidelity struggled for mass adoption, it's finally been achieved, if only through spatial audio: