
2021 starts with an ending of some kind, as briefly mentioned at the tail end of a New Year announcement on from Second Life management:
Another noteworthy development for the new year is that Linden Lab has new owners! As announced in mid-2020, an investment group led by Randy Waterfield and Brad Oberwager signed an agreement to acquire the company subject to regulatory approval by financial regulators in the U.S. related to Tilia Inc.’s status as a licensed money transmitter as well as other customary closing conditions. We are pleased to share that the regulatory review has been completed and Linden Lab is now under new ownership.
Specifically Linden Lab is now officially owned by the Waterfield Group, which buys companies that make a decent profit and helps keep them profitable. Second Life is even listed on Waterfield's homepage as a network property (screengrabbed above), alongside a host of obscure/semi-obscure firms. (And, surprisingly, Goldman Sachs.)
And as the author of The Making of Second Life, I have to admit that this is not at all a future I saw for the virtual world. Twelve years ago, insiders (including myself) fully expected Second Life to enjoy a successful IPO, or perhaps as likely, to get acquired by a major company like Microsoft or Electronic Arts. Around that time, we saw Second Life becoming an integral part of the Internet's next generation, transforming multiple industries and mainstream culture itself, with Linden Dollars even becoming the world's most used electronic currency. Now, instead, it's listed as a portfolio holding beneath software companies specializing in contact center technologies and strategic solutions (Digital Data Voice Corporation) and cloud-based oil and gas software (NeoFirma).
It's an ironic end, but I don't mean to be completely downbeat: While Second Life didn't turn out to be the next generation of the Internet, it did pioneer the path for the many next generation virtual worlds that do stand a chance of becoming just that, and will continue being an inspiration for that goal.
Anyway, what's all this mean for the average Second Life user?
In the short term, likely nothing -- for good and bad. As the announcement insists:
SL At the End of Major Innovations After Uplift? (Comment of the Week)
My post on Jim "Babbage" Purbrick's long-ignored C#-in-Second Life integration provoked many "Oh what could have been" responses, both here and across social media. (Especially poignant to read posts by other former Lindens, remembering this project fondly, if bittersweetly.) For example, this comment from reader Pulsar, who not only bemoans the loss of this C# feature, but who also sees it as a sign of Linden Lab's waning interest in innovation:
My strong sense is Second Life is now basically in maintenance mode, and that the user base shouldn't expect any major innovations that might drastically impact the existing ecosystem or hurt the world's steady profit, now that it's going directly into the hands of a massive holding company.
Anyway, the ironic thing about all these recent technical shortfalls is that they're happening after the completion of moving SL to the Amazon web cloud, dubbed "Uplift" -- perhaps the last major innovation to the platform. As reader Sally Crofton notes:
Continue reading "SL At the End of Major Innovations After Uplift? (Comment of the Week)" »
Posted on Monday, April 19, 2021 at 01:00 PM in Comment of the Week, Linden Lab News & Analysis | Permalink | Comments (6)
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