Linden Lab has a new job opening that's been up on the website for at least the last several weeks:
Senior Product Manager at Linden Lab
We’re looking for a Senior Product Manager (remote) to elevate multiple facets of our Second Life product. This person would also enable growth and scale by shipping features that improve our customer experience...
As a Senior Product Manager, you’ll utilize in-depth product knowledge to successfully drive key projects on Second Life. You’ll work alongside a supportive team of people across engineering, design, QA, and other cross-functional teams to build products and new experiences and play a pivotal role in shaping the future of the original metaverse. And finally, the pleasure of seeing your solutions ship, scale, and make a measurable impact on millions of customers' lives across the globe.
Emphasis mine! I've been hoping that the recently unveiled mobile version of Second Life would not simply be an app that targeted existing users, but instead aim to grow the audience well beyond the core established user base of 500,000-600,000. This new job listing seems like a solid indicator that Linden Lab is indeed attempting to grow the Second Life community, building off the momentum of the mobile app after that's launched (late this year/early next).
I can't emphasize how important a mobile app is, even for long-running metaverse platforms like Second Life:
Like I wrote in 2020, IMVU floundered for years as an also-ran competitor to Second Life; after it rolled out a mobile version, here's what happened:
Here's How Second Life's New iOS App Could Bring In a New Generation of Mobile Users
Pictured: Pocket Metaverse, a third party iOS app for accessing select Second Life features from 2010
With the iOS app for Second Life coming soon, reader and blogger Devin Vaughn sketches out a fascinating vision for how it could transform the virtual world. While the app itself is launching with very limited features (the late-lamented Pocket Metaverse from over a decade ago was actually more robust), Devin sees a chance to bring in a new wave of mobile users:
VRChat actually does something like this, for users of the Oculus Quest, enabling them to teleport to worlds that have been optimized to run on the Quest. That way, VRC users are able invite their Quest-owning friends into the "kiddie pool" of VRChat. (That's how I first got to meet Syrmor in VRChat!)
"Imagine if SL had mobile-only sims for mobile style avatars," Devin muses:
Continue reading "Here's How Second Life's New iOS App Could Bring In a New Generation of Mobile Users" »
Posted on Monday, July 12, 2021 at 03:39 PM in Comment of the Week, Making SL Mass Market | Permalink | Comments (8)
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