Last I checked in with "Markcreator" in 2020, the indie developer had somehow figured out how to recreat a Minecraft-like experience in VRChat, inevitably dubbing it VRCraft. This week, he's taken several leaps on that innovation, and is now making it possible for anyone to import their Minecraft worlds into VRCraft. (Watch above.)
"One of the things that VRChat added this year is the ability to load data from trusted sources like GitHub," Mark tells me. "So I got motivated to use that to load a list of community-submitted worlds into VRCraft for people to enjoy! It's also a nice way to give people that love building in VRCraft a platform to showcase their cool builds.
"As for how it's possible to convert Minecraft worlds to VRCraft: I personally wrote the file format for VRCraft worlds. If people are curious about the file format and know how to read code, they can look at it here. But long story short: Because I developed the file format I was able to rewrite it from Udon code to Java code pretty easily. Before I came to VRChat I actually wrote plugins for Minecraft servers full-time! So this was a fun throwback for me."
Start exploring in VRChat here. It's just the latest jaw-dropping example of the VRChat community ingesting older virtual worlds into the ecosystem (here's another one from last month), and hopefully Microsoft has a good sense of humor about this project.
As for how Mark created VRCraft, here's what I told me a few years ago:
How Linden Lab Could Create a Minecraft-Style Game Mode in Second Life
Last week's Comment of the Week included the toss-off line "Second Life cannot be changed to be like Minecraft," but reader Will Burns has this week's Comment of the Week arguing just the opposite:
Yes. In Second Life's early days, the damage-enabled Outlands had much of this spirit and consequently, had a vibrant culture of its own. It really wouldn't take much effort or cost for Linden Lab to experiment with creating a whole new Gamer continent, and see if it gets any traction. And there's already numerous Second Life users building Minecraft-type content. One or two developers could do this in a year or two, so what's the downside?
Posted on Tuesday, November 20, 2018 at 11:34 AM in Comment of the Week, Minecraft | Permalink | Comments (6)
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