The conversation on concurrency tests and which virtual world deserves the title "metaverse" continues, with reader Matti Deigan nominating a world that's usually not under consideration by the metaverse cognoscenti:
Minecraft communities (Yogcast) have stuffed 2600+ users into a single server. And that's already an example of being able to connect multiple worlds together on a single server with teleporting between the worlds and services using portals…. Can that be then considered a metaverse as well?
Good question. Especially since, eight years after I first interviewed Markus Persson about his little indie game, Minecraft still counts 91 million monthly active players. Reader "LoirL" concurs, and jumps off from that argument:
I consider Minecraft to be the first breakthrough virtual world, created by its users, a prototype-metaverse perhaps. A new generation is accustomed to playing, creating, communicating, watching, listening, and reading via Minecraft. That children and teens are having formative encounters with games, online social experiences, and user-generated content across media platforms through Minecraft suggests that the future for virtual worlds is robust.
As youth grow accustomed to participatory imaginary worlds in which they can communicate with friends, customize avatars, create, play, share information, have fan experiences, follow characters and stories, compete in games, and strengthen media and computer skills in order to show off to and compete with their peers, they bring the elements of virtual world participation into everyday life. Since Minecraft emerged organically from single-player games into user-generated multiplayer synthetic worlds and a community-created virtual world, the experience of Minecraft is an experience of agency and empowerment.
She argues that High Fidelity's concurrency tests, while still small relative to Minecraft (or Dual Universe), remain meaningful:
Continue reading "Has Minecraft Prepared a New Generation for the Metaverse?" »
Since Second Life is So Difficult to Use, Linden Lab Should Pay New Users to Learn How to Use It (Comment of the Week)
Minecraft's simple building interface
Great long comment from Will Clip, who's developed popular games for both Second Life users and for other platforms, responding to the point that understanding Second Life's complexity has become a kind of game in itself:
Will says he's seeing similar complexity in Sansar. But unlike most other virtual worlds and social VR platform, Linden Lab has a key advantage. Which leads Will to propose a novel idea: Pay Linden Dollars to new users to learn how to use Second Life. As he writes:
Continue reading "Since Second Life is So Difficult to Use, Linden Lab Should Pay New Users to Learn How to Use It (Comment of the Week)" »
Posted on Monday, November 12, 2018 at 01:49 PM in Comment of the Week, Economics of SL, Minecraft, New World Tech | Permalink | Comments (8)
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