Minecraft's simple building interface
Great long comment from Will Clip, who's developed popular games for both Second Life users and for other platforms, responding to the point that understanding Second Life's complexity has become a kind of game in itself:
In my opinion Linden Lab could do so much more helping to ease the 1st steps for new users to improve the user retention rate.
I am a content provider in SL myself. Whenever I find some time to create something new I try to come at it with understanding that for most of the people facing something new, something they are not used to is scary and frustrating.
Creators goal should be to make 1st steps for people when they are trying the new product as easy and fun as possible. Good user interface experience makes distinction between a good and bad product.
Often to the point that even if the product looks better looking, most users will prefer to use the product that is easier to use because using something that is easy to operate is already rewarding by itself.
In my opinion Linden Lab should maybe employ or temporary hire an user interface specialists that would look at SL as a whole and come out with some pointers about how to make SL more easy to use. LL should use the new knowledge to organize content developers, give materials (invest, market) and provide new and better tools for content creation in Second Life.
Will says he's seeing similar complexity in Sansar. But unlike most other virtual worlds and social VR platform, Linden Lab has a key advantage. Which leads Will to propose a novel idea: Pay Linden Dollars to new users to learn how to use Second Life. As he writes:
How Linden Lab Could Create a Minecraft-Style Game Mode in Second Life
Last week's Comment of the Week included the toss-off line "Second Life cannot be changed to be like Minecraft," but reader Will Burns has this week's Comment of the Week arguing just the opposite:
Yes. In Second Life's early days, the damage-enabled Outlands had much of this spirit and consequently, had a vibrant culture of its own. It really wouldn't take much effort or cost for Linden Lab to experiment with creating a whole new Gamer continent, and see if it gets any traction. And there's already numerous Second Life users building Minecraft-type content. One or two developers could do this in a year or two, so what's the downside?
Posted on Tuesday, November 20, 2018 at 11:34 AM in Comment of the Week, Minecraft | Permalink | Comments (6)
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