I've argued that five main factors led to Linden Lab laying off 30% of its staff last month (and presumably, the subsequent exit of CEO Mark Kingdon.) But as I said then, they're all symptoms of a much deeper problem. I call that the Dwight Schrute Echo Chamber.
You remember Dwight Schrute, the comically intense geek in the US version of The Office. In a now-famous scene, his Dunder Mifflin antagonist Jim sees Dwight playing Second Life, and asks him what "game" it is. And Dwight replies, huffily:
Second Life is not a game. It's a multi-user virtual environment, it doesn't have points or scores, it doesn't have winners or losers.
Jim's classic reply: "Oh, it has losers." Some assume Jim means Second Lifers in general are losers, but I think he really means Dwight's a loser for refusing to acknowledge the fun, game-like aspects of Second Life. After all, at the end of that episode, we find out Jim himself plays Second Life, and even shows off his rockstar avatar to Pam, his girlfriend. Jim understands Second Life is at its best when it's fun. And in point of fact, he's basically right: The vast majority of Second Life Residents use SL as a kind of game, be it for Barbie doll fashion dress-up of their avatars, or for thematic social roleplaying, or as a Lego-like construction space, or otherwise.
More Schrute from the show's next cutaway:
I signed up for Second Life about a year ago. Back then, my life was so great I literally wanted a second one. In my Second Life, I was also a paper salesman and I was also named Dwight. Absolutely everything was the same, except I could fly.
In other words, Dwight is using Second Life to recreate a real world work environment, a remarkably wacky goal. But then again, how different is that from all the companies which recreate their corporate campuses in Second Life, or educators their university campuses, but can't quite explain who this benefits, beyond the relatively small number of people who are already Second Life enthusiasts? IBM, it's been said, has 10,000 employees who regularly meet in Second Life. Which seems impressive, until you realize that IBM has almost 400,000 employees, 390,000 of whom don't.
So Dwight Schrute's attitude to Second Life is this: Adamant denial (despite all evidence to the contary) that SL is a primarily a game and entertainment platform, and a reflexive insistence (despite little evidence to the affirmative) that Second Life is best used for real world work. The Dwight Schrute Echo Chamber are all the people in Linden Lab and in the company's orbit who've repeated Dwight's mantra in various forms, until it seemed obviously true, and that a sizable market for real world applications of SL already existed. (As opposed to what it more likely is: a very interesting but numerically small niche.) This flawed assumption is probably why Linden Lab has devoted so much money, labor, and time attempting to turn SL into a platform for real world businesses and organizations.
Who are the key figures in the Dwight Schrute echo chamber?