Other World Notes: City of Eternals, the MMO I'm helping develop, just went into open beta, and while I'm obviously biased, I think the user data we're reporting from our 40,000 alpha players includes some pretty striking demographic numbers: the gender split is 60% male, 40% female, and 70% of the most active players are female.
That's fairly unprecedented. (With World of Warcraft, for example, only 16% of the player base is female.) Second Life also has a 60/40 gender split, of course, but then that's a user-generated social world, whereas City of Eternals is in many ways a traditional MMO with leveling stats, skill trees, and combat (the gameplay mechanics were largely developed by folks who created MMOs like Everquest 2, PlanetSide, Lord of the Rings Online, and Free Realms.) Despite that, most of the high level players are women, like Nileena (above right), and Diana (above left). Also interesting that most of them don't seem to be seasoned gamers; Diana, for example, is a concert violinist who plays our vampire MMO from Transylvania (now called Romania)!
Why the gender balance?
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