I had an inkling that meaningful population growth in Second Life had gone flat, these last couple months, so I contacted New World Notes demographics expert Tateru Nino to do the research and to draw up a chart of maximum concurrency over the last 150 days.
"All the signs seem to indicate that the grid basically hit capacity," Tateru confirms. "As concurrency climbs each day, performance decreases, lowering it past the threshold of what Residents find acceptable."
The plateau began in mid-April, when the total number of Residents in-world during peak hours reached 39,000. And while growth in new sign-ups has continued to increase at a rapid clip since, surpassing 6 million total just a couple days ago, the steady growth of maximum concurrency finally began to slow on February 25, the foothill of the plateau; from then on, it's been idling between 36-39K. "Since that time," says Tateru, "we have spent 88.86 hours at or above that level, as reported by the Linden Lab data feeds."
When Tateru last concerned herself over demographics in this space, it's worth pointing out, she was writing about the scalability trouble from two million accounts. The world had reached that point last December. Four months later, four million more accounts created. This is irony at its most brutal, for during a period when some were openly speculating that Second Life was over-hyped because it had few active participants, the world was actually being throttled by mass enthusiasm.
"Middle of the day is worst," Tateru adds, "Say 10am to 3pm [PST]." That is also the time frame when European and American activity intersect most, and Second Life's in-world population is at its most international. And in this way, a brotherhood of nations come together every day in a single place, to create and to be convivial, and to clobber the living bejesus out of several thousand servers.
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