InWorldz, a commercial spinoff of OpenSim that was recently struggling under billing woes, officially closed up last weekend, with a final farewell party of users before it disappeared into the digital ether. But wait: According to an update from InWorldz CEO Beth Reischl, she and many users have a plan to take the $16,000+ raised in a crowdfunder and launch another world:
After much agonizing and upset, it was suggested by the residents that we use these monies to start a new grid. We'll be able to move OARS, profiles, groups. Inventory can only be taken that can be put in a box to be OAR filed. We'll be opening the sandbox for people who have no region to place their items and can get them back. If you are NOT ok with this, I urge you to please withdraw your support on the [GoFundMe]page. I do not want to take anyone's money who is not ok with this! Otherwise, please start boxing your items up on your region or ask a friend or tomorrow I'll be opening the Sandboxes up for people!
That was announced late last week, so presumably at least some InWorldz users have saved their content to OAR (for OpenSim Archive), and are moving like homeless refugees to a new, untrammeled sandbox grid. I've reached out to Reischl for updates -- hopefully more soon.
Why It's So Hard to Create a Successful Successor to Second Life (Comment of the Week)
Good conversation on OpenSim's struggle to become a viable consumer product capped by this comment from reader "Pulsar":
There's been several attempts to create a Second Life successor -- Cloud Party was showing promise, until Yahoo! gobbled it up a few years ago, where it remains, presumably undigested somewhere its corpulent innards -- but none have really gained traction as yet. Pulsar has a theory why:
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Posted on Monday, June 11, 2018 at 12:23 PM in Comment of the Week, Open Sim, Open Source/Reverse Engineer | Permalink | Comments (3)
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