When I first saw these new shoes by Second Life creator Hanna Lindberg, I had to lightly gasp. After she had told me how she made them, I had gasped several times more.
The first story of these shoes, you can discern by looking close. Among her first creations using PBR lighting, the detail in the shadowing and reflection, evident down to the fine texture of the leather, is amazing. Since Linden Lab launched physically based rendering to Second Life last Summer, content creators have been frantically working to update their product line with PBR to stay ahead of the competition. The market for avatar fashion is massive across numerous platforms, and dominates the Second Life economy in particular. (And not just clothing items like shoes: A creator of customized virtual feet, for instance, earns six figures a year.)
To modernize her mesh-making skills to create in PBR, Hanna watched tutorials like these. It took her 1-2 days to understand the basics.
"Starting to learn something new and unusual is always difficult and scary," as she puts it to me.
So that's one story about the Second Life shoes of Hanna Lindberg.
The second story is possibly more scary:
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