Here’s a fascinating new report on avatars and gender from longtime game culture researcher Nick Yee, based on a survey of nearly 3,000 gamers. Nick’s topline takeaway is that 1 in 3 men prefer to play as female avatars, which is more than many might assume.
Two other learnings stand out to me even more:
Avatar gender preferences among players have remained basically the same since Nick started studying questions like this during the peak of Everquest -- over two decades ago! This despite the fact that MMOs have become much more mainstream since then, attracting many millions of players where they once only drew hundreds of thousands.
“This implies that whatever is causing this to happen (for both male and female players) has been consistent for the past 20 years,” Nick tells me, “so it's a function of some stable sociological dynamic and/or how we've been making games/avatars for the past 20 years.
“Back in EQ days, I think it was easy to imagine that this phenomenon was idiosyncratic to MMOs, because the genre was more niche back then. But perhaps the MMO findings were always pointing at deeper, stable findings given that much of MMO mechanics and the live services model is now everywhere.” (In other words, online games like Overwatch and Fortnite also have heavy MMO features.)
Nick’s other standout finding: Very few females want to play as male avatars. Seriously few: