Above: Frontlines' Daily Active User rate via RoMonitor Stats
Last week I described Frontlines, a Roblox game experience with newly updated AAA-level graphics and gameplay, as an amazing breakthrough in metaverse platform technology; I even said it showed how Roblox could be a competitor against Steam itself. That's still true, but here's a somewhat important qualifier to that:
Frontlines doesn't seem to be making much money, and it's definitely not a hit by Roblox standards. Not yet, at least.
According to RoMonitor stats, Frontlines is regularly attracting Daily Active Users in the mid-six figures, with concurrency levels in the low-to-mid four figures. If we're comparing it to a Steam game, that's quite good! Easily placing it among the Top 200 most popular games on Steam out of thousands of available titles.
By Roblox standards, however, Frontlines is not a huge hit; on Roblox, the top games have concurrency levels in the mid-five figures to the mid-six figures. Brookhaven, a mini-MMO that's usually the #1 Roblox experience, has DAU rates between 30-60 million.
Frontlines' monetization rates have not yet been officially reported, but the developer is selling IAPs -- mostly weapon expansions, ranging from 50 cents to $5.00.
But how many players are actually buying those?
I talked on background with a Roblox creator who's behind some of the top experiences on the platform, and they made some rough estimates' of Frontlines' revenue: