(1/24) There's a super great upgrade coming to @SecondLife scripting, that I don't think is getting great attention it should. Before I go on forever about why this is great and will fundamentally change #SL please consider a retweet and maybe a like - to help spread the word. :)
— NeoBokrug (@NeoBokrug) October 19, 2022
Longtime Second Life community scripter NeoBokrug (who keeps the legendary roleplay Wasteland regions running), has a meaty and important tweet storm (above) and blog post here highlighting LinksetData, a much-needed update to Linden Script Language. You should definitely share it with the LSL scripter in your life, but if you're not a scripter, the short version is: It'll make interactive experiences in Second Life much more powerful and persistent.
For instance, consider the Really Needy HUD (a former NWN partner), which turns Second Life into a first-person Sims-type roleplay game:
Watch: Scripting in Second Life with C#, a Feature Once on Linden Lab's Roadmap But Apparently Forgotten
My post on UdonSharp, the user-made C# compiler for VRChat, inspired me to reach out to Jim "Babbage" Purbrick. Because when he worked for Linden Lab, he was aiming to make it possible to script in Second Life with C#. Sad to say that didn't come to pass, and he left the Lindens in 2010. As he wrote on his blog then:
Watch Jim's demo above to see how cool that could have been, with more background on his blog.
"Supporting C# and other modern languages was always the end goal with the work on Mono and we implemented the Mono scripting engine to be language-independent," he tells me now. "Although in production we only ran LSL scripts compiled to CIL we had development builds which would run C# compiled to CIL with normal C# compilers and then processed to inject microthreading support with the same tools that processed the assemblies produced by the Linden Script Language compiler in production."
Bringing C# to Second Life, as he explains, would be an enormous modernizing leap for the platform:
Continue reading "Watch: Scripting in Second Life with C#, a Feature Once on Linden Lab's Roadmap But Apparently Forgotten" »
Posted on Monday, April 12, 2021 at 04:23 PM in Comment of the Week, Scripting | Permalink | Comments (3)
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