Lads and ladies, we're here with our first roleplay revolvers: The Duelist's Pride! Designed to be used idly, in roleplay, and wearing for fashion.
— Walton Wainwright (@SLContraption) April 29, 2022
DETAILS HERE: https://t.co/svfWmKUsiI
Now available in BASSETT TOWN - https://t.co/oVEdA24qBR pic.twitter.com/g2fPNyCYzL
Just in time for the Fantasy Faire and the steampunk-themed SL19B anniversary, Walton Wainwright's dueling pistols come with a seriously cool feature I haven't seen in Second Life up until now: Revolvers that can spin in-game:
If you're wearing the gun as an accessory, we've included multiple gun spinning options, a stylish toss, occasional reloads and other idles that play randomly, which can also be toggled off in our menu if you're looking to not twirl your gun or reload all the time.
Watch the trailer above for the supremely cool effect. This is made possible, Mr. Wainwright explains, by SL's recent avatar skeleton upgrade:
Continue reading "Watch the Latest Feature for SL Roleplay: Dueling Pistols That Can Spin!" »
Watch: Scripting in Second Life with C#, a Feature Once on Linden Lab's Roadmap But Apparently Forgotten
My post on UdonSharp, the user-made C# compiler for VRChat, inspired me to reach out to Jim "Babbage" Purbrick. Because when he worked for Linden Lab, he was aiming to make it possible to script in Second Life with C#. Sad to say that didn't come to pass, and he left the Lindens in 2010. As he wrote on his blog then:
Watch Jim's demo above to see how cool that could have been, with more background on his blog.
"Supporting C# and other modern languages was always the end goal with the work on Mono and we implemented the Mono scripting engine to be language-independent," he tells me now. "Although in production we only ran LSL scripts compiled to CIL we had development builds which would run C# compiled to CIL with normal C# compilers and then processed to inject microthreading support with the same tools that processed the assemblies produced by the Linden Script Language compiler in production."
Bringing C# to Second Life, as he explains, would be an enormous modernizing leap for the platform:
Continue reading "Watch: Scripting in Second Life with C#, a Feature Once on Linden Lab's Roadmap But Apparently Forgotten" »
Posted on Monday, April 12, 2021 at 04:23 PM in Comment of the Week, Scripting | Permalink | Comments (3)
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