Writing about Udon Tycoon in VRChat last week, it occurred to me that I haven't covered a Second Life-based project of similar ambition and scope in a long time. (Beautiful sims, to be sure, we got that covered, along with light roleplay game experiences in SL.) But Udon Tycoon has user-created, physics-enabled, save-able coaster building that's rideable and instantiated in the same world at the same. Is there a recent SL project (say within the last 3 years) with roughly comparable inventiveness?
This is not a concern troll post, I'm genuinely curious -- it's quite possible (as has happened many time before) that there's some amazing project quietly being built deep in the heart of Second Life that the creators don't bother to promote, since they're not concerned about publicity per se, and enjoy the creation as an act in itself. Which is great for them, but the world should know too. (Well, I sure would.)
Mic is open below -- let me know! Please include links and contact info wherever possible.
Watch: Scripting in Second Life with C#, a Feature Once on Linden Lab's Roadmap But Apparently Forgotten
My post on UdonSharp, the user-made C# compiler for VRChat, inspired me to reach out to Jim "Babbage" Purbrick. Because when he worked for Linden Lab, he was aiming to make it possible to script in Second Life with C#. Sad to say that didn't come to pass, and he left the Lindens in 2010. As he wrote on his blog then:
Watch Jim's demo above to see how cool that could have been, with more background on his blog.
"Supporting C# and other modern languages was always the end goal with the work on Mono and we implemented the Mono scripting engine to be language-independent," he tells me now. "Although in production we only ran LSL scripts compiled to CIL we had development builds which would run C# compiled to CIL with normal C# compilers and then processed to inject microthreading support with the same tools that processed the assemblies produced by the Linden Script Language compiler in production."
Bringing C# to Second Life, as he explains, would be an enormous modernizing leap for the platform:
Continue reading "Watch: Scripting in Second Life with C#, a Feature Once on Linden Lab's Roadmap But Apparently Forgotten" »
Posted on Monday, April 12, 2021 at 04:23 PM in Comment of the Week, Scripting | Permalink | Comments (3)
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