Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style
Yesterday Steam announced a brand new system that will allow modders to sell their content on the Steam Workshop, starting with one of the most actively modded games out there, The Elder Scrolls V: Skyrim.
Since that initial announcement people have been, to be perfectly frank, losing their shit. They've been losing their shit on the Steam forums, they've been losing their shit on Twitter, they've been losing their shit on Reddit... Phrases like "modding is dead", "this will kill mods" and "it's the beginning of the end for modding" are being bandied about even more frequently than they are when some ill-advised developer/publisher starts sending modders Cease and Desists -- and that's saying something. But this isn't the end of the world or the death of the scene, I promise. It's just a change, and like anything else it has its pros and cons.
As someone who ostensibly got her start writing about games by reviewing what amounts to paid, user-created mods, let me try to assuage some of the fears and concerns you may have about this new aspect of the Steam Workshop... And maybe plant a few new ones in their place.