If it's true that some SL merchants create poorly optimized mesh items to satisfy customer demand for "more detail", reader Chic Aeon makes the point that the opposite is also true -- that customers can make their preference for better optimized content known to to merchants:
There ARE designers who make outstanding items that are STILL triangle friendly and look just as good as the heavy mesh items.
From what I have seen the problem is twofold, and hence I don't disagree with the idea is sometimes choices made are just about sales. For SOME anyway.
For others? They really don't know or understand and there may be some "lazy" folks along the way because it does take more work to get "the look" and also the low triangle count.
For an instance -- with no names used -- last year on the main furniture posting spot on the SL forums, many of us were complaining about the OH SO HIGH triangle count of some creators -- one very popular creator in particular. I LOVED the items but the vertices numbers were heart stopping.
Chic and others started explaining on the SL Forum why excessive vertices were causing them a coronary:
Second Life Creators Sell Poorly-Optimized Mesh to Satisfy Customer Demand (Comment of the Week)
Pretty amazing reader debate around my interview with professional game artist Penny Patton, who pointed out the problems with poorly optimized mesh items being sold in Second Life, and how to solve them. (That one shirt above, as I noted, has way more triangles than Kratos in God of War on the PlayStation 4.)
Reader "Seph" makes the interesting argument that creators are creating triangle-heavy products to please consumers:
I don't think Penny said either of those things, but I can see how customers might demand massive amounts of triangles, even though it actually does nothing for graphics quality -- similar to how in the US, there's a market for huge SUVs with impressive grilles, even though they actually do nothing for driving quality. (And in both cases, they harm the environment for the respective world they're in.)
Seph's expanded comments help explain why mesh creators are making the equivalent of Cadillac Escalades for Second Life's fashion crowd:
Continue reading "Second Life Creators Sell Poorly-Optimized Mesh to Satisfy Customer Demand (Comment of the Week)" »
Posted on Tuesday, April 04, 2023 at 03:01 PM in Comment of the Week, Economics of SL, SL Mesh | Permalink | Comments (6)
|
|