Slink, a popular virtual world brand for avatar enhancements, produces what's basically the Tesla for mesh bodies in Second Life -- not just sleek and stylish, but energy efficient and good for the environment. This is because their creator, Siddean Munro, painstakingly optimizes them to have the least number of triangles without hurting visual quality.
This is an important update to a much-discussed New World Notes post from 2018, where I included Slink among the list of mesh bodies found to be poorly optimized, a key source to virtual world pollution -- i.e., lag and non-displaying avatars. Ms. Munro disputes Slink's inclusion in that post, so I will update it accordingly. And since then, in any case, she has updated her mesh bodies to be more efficient.
"I do work hard to make sure all my meshes are as optimal as they can be, use as few textures and scripts. as possible and that they are also laid out and written efficiently," she tells me.
As evidence, she offers this image below:
Continue reading "Slink Mesh Bodies Are Well-Optimized for Second Life Avatars -- Here's How" »
Black Dragon Creator Praises Optimization of Slink Mesh Bodies -- And Challenges Creators Like Maitreya to Follow Slink's Example
Black Dragon viewer creator NiranV, who has been ranting about the utter environmental disaster that most SL mesh bodies are, has rare words of praise (along with some advice) for the Slink mesh bodies created by Siddean Munro:
Alicia responds by adding more background on Slink feet -- and problems Slink faces when trying to compete against market leader (and leader in poor optimization) Maitreya:
Continue reading "Black Dragon Creator Praises Optimization of Slink Mesh Bodies -- And Challenges Creators Like Maitreya to Follow Slink's Example" »
Posted on Monday, October 05, 2020 at 01:00 PM in Comment of the Week, SL Mesh | Permalink | Comments (7)
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