As promised last week, here's video of /RealEvilInd running Second Life on Steam Deck -- on Firestorm, specifically, the most popular 3rd party viewer for SL. Framerate looks quite good, and most of the basic activities in SL (walking, interacting with store items, etc.) look fairly easy. You can even use the Steam Deck's touchscreen to text chat (6:35), but that looks pretty aggravating to actually do on a regular basis.
As for doing this on your own Steam Deck, they tell me it's quite easy:
Continue reading "Watch: How to Install & Run Second Life on Your Steam Deck" »
Second Life, The Limits of OpenGL, and the Alchemy Viewer (Comment of the Week)
"Won't be going to Fortnite if there's no custom [avatars]," writes Juliette Jones in a post on that topic, "but frankly SL's performance issues cannot be 'solved' without expending an immense amount of money on Linden Lab's part to transfer Second Life completely off of OpenGL framework."
Here's why, as she sees it:
As a stopgap solution for Second Life users, Juliette suggests trying the Alchemy viewer over the highly popular Firestorm:
Continue reading "Second Life, The Limits of OpenGL, and the Alchemy Viewer (Comment of the Week)" »
Posted on Monday, November 22, 2021 at 03:39 PM in Comment of the Week, SL viewer news | Permalink | Comments (5)
|
|