Problem: Machinima is an amazing use case for metaverse platforms, enabling people to create high quality narrative videos on a low budget -- if only, that is, the "high quality" part wasn't so challenging. Because any time you capture video in a multiplayer virtual world, you inevitably encounter lag, frame rate drop, and onscreen mesh files that don't fully display. That problem is especially acute with Second Life, where everything in the virtual world (including other people's avatars, logging in from around the world) is streamed to the machinima maker's computer in real time.
Solution: Generative AI! Specifically Stable Diffusion from Stability AI.
Watch this tutorial from Pryda Parx (above) to see what I mean. Using Stable Diffusion and Comfy UI (a graphic user interface for Stable Diffusion), Parx is able to convert footage captured from Second Life with a low frame rate and poor image quality into something approaching professional quality -- upscaling it from 15 frames per second to 60 FPS with a 4K display.
Parx tells me the conversion process is not especially difficult:
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