Twitch's policy prohibiting Second Life streaming has caused a lot of outrage among some SLers, but that annoyance overlooks an inconvenient fact: It's technically correct. Twitch's statement says Second Life content "is sexually explicit, which is content we do not allow on our services". And in fact, the majority of Second Life's most popular sims are Adult-rated for extreme sexual and violent content -- look:
Courtesy Louis Platini's Metaverse Business, these are the top 25 most active Second Life sims this month, listed by average avatar visitor count at any given period, visitor range, and previous position -- 13 of which are Adult-rated. So that's already a problem for Twitch.
Now let's look at the full statement from Twitch:
Content in [Second Life] is unrated and often sexually explicit, which is content we do not allow on our services. We also do not permit Adults-Only rated games and games where nudity is the core focus, feature, or goal.
Second Life is not rated by the ESRB, but if it was, it'd be rated Adults-only.
But what about the idea that nudity in Second Life is "the core focus, feature, or goal?" The fact that most popular Second Life sims are Adult-rated definitely suggests nudity is a core focus/feature/goal.
But here's an even more pressing point: