Now that PBR graphics are fully launched on Second Life, we're seeing a barrage of pics and videos showing off reflective/mirror effects made possible from physically based rendering. But it's this video of a swimming pool created by SL content creator Bhad Craven which recently caught my eye -- watch. It's not so much the mirror effects per se, but how the light reflecting on linoleum tiles and metal surfaces adds a subtle sense of realism and immersion.
"PBR is a game changer," Bhad affirms, laughing. "I hope people start to like it as much as creators. It's so much faster since baking isn't a thing. It makes my items actually shine, not having to fake reflections is great."
Not that developing in PBR is easy -- here's some notes of caution/advice from Mr. Craven:
Continue reading "The Subtle Power of PBR in Second Life is Much More Than Mirrors" »
Reader Tips for Using LLMs Like Microsoft's Copilot for Second Life Content
Reader Nadeja concurs with Linden Lab staffer "Soft" on the value of using Large Language Models to help with creating/exploring Second Life related content -- and has further tips, especially for Microsoft's LLM Copilot:
Nadeja also provides some more background on LLMs avoiding some of the "spicier" questions that Grok will answer:
Continue reading "Reader Tips for Using LLMs Like Microsoft's Copilot for Second Life Content" »
Posted on Monday, February 05, 2024 at 02:24 PM in AI, Comment of the Week, Tutorial | Permalink | Comments (0)
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