I'm working with Julian Reyes and the Virtual Worlds Museum on compiling the most complete list of sunsetted virtual worlds that have existed since the groundbreaking Habitat* in 1986.
But are we missing any? You can see the full still being revised list with descriptions and links of sunset worlds here on the VRM site, or review them in chronological order below.
We're defining "sunsetted virtual worlds" as platforms which are a) a multi-user but non-MMORPG virtual world depicted in 2D or 3D graphics, b) where users can customize their own space/room/realm/etc., and c) are no longer generally or commercially available to access online.
Here's our list, nearly 50 in all, so far:
- Habitat (video game) - 1986 to 1988
- MicroMUSE - 1990 to 1994
- CitySpace - 1993 to 1996
- Horseland - 1994 to 2019
- The Palace - 1994 to 2001
- Active Worlds - 1995 to 2010
- Cybernet Worlds - 1995 to 2010
- CyberTown - 1995 to 2012
- KidsCom - 1995 to 2019
- Starbright World - 1995 to 1997
- OZ Virtual - 1996-1999
- WorldsAway - 1995 to 1998
- SAPARi - 1997-2003
- Forterra Systems - 1998-2010
- Worlds.com - 1998-2020
Virtual world titles from 2000 onward below:
Continue reading "Is This List of Sunsetted Virtual Worlds From Habitat On Missing Any Titles?" »
Meta's CTO Memo Was an Early Signal of Company Shifting Away from VR/Quest Toward AR & AI (Comment of the Week)
With news breaking that Meta is now laying off thousands of employees to focus on its AI products, this comment from reader Martin K last Thursday sure seem sadly prophetic:
"Despite the reductions," MSN reports, "Meta still has around 1,000 job openings in California, with hiring efforts focused on AI and other business-critical roles." So, yes, I agree with Martin that limiting engagement with the Quest is probably a good idea.
As for my original rant about Bosworth's memo, there's a pretty good conversation on it on LinkedIn, where it went mini-viral.
Posted on Monday, February 10, 2025 at 03:08 PM in AI, Augmented Reality, Comment of the Week, Making the Metaverse, Virtual Reality, Virtual World Analysis | Permalink | Comments (0)
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