Data courtesy Tyche Shepherd
While newer virtual world usage so far seems to be flat in the wake of recent coronavirus news, legacy world Second Life has indeed seen some growth in usage. As renowned Second Life grid analyst Tyche Shepherd puts it to me today:
"This weekend there seems to have been more activity above expectations -- Median Daily Concurrency was up by 10% on Saturday 14th (45,000) and Sunday 15th (44,000) over expectations. There was also uplifts in Maximum and Average Daily Concurrency."
Notably, the World Health Organization designated the Coronavirus a global pandemic on March 11, while the White House declared a national emergency on March 13th.
"However," as Tyche cautions, "this effect has only been in the last 4 days of data (13th onwards). We'll see what happens over the weeks to come."
In terms of actual users, ten percent growth in concurrency translates to about 5,000 people; not a lot, but not nothing. And to be sure, correlation does not prove not causality. (Except in the sense that writing about a correlation causes Internet commenters to angrily write, "Correlation does not prove causation!") But common sense suggests at least some of this growth is the result of more people staying indoors longer, looking for new (and classic) social outlets to play in.
Linden Lab CEO Ebbe Altberg did just confirm this growth, and also associated it to the coronavirus:
When Does a Successful Virtual World "End"? (Comments of the Week)
With well-known Second Life-focused media outlets expanding their focus to other virtual worlds, some readers have become bearish on SL's prospects. For instance, Clara Seller:
Penny Patton, a RL graphics artist with a longtime commitment to improving SL visuals, has perhaps a more nuanced view:
Continue reading "When Does a Successful Virtual World "End"? (Comments of the Week)" »
Posted on Monday, October 01, 2018 at 12:01 PM in Comment of the Week, Virtual World Analysis | Permalink | Comments (5)
|
|