« LOOK: Incredible Images Inspired by Oppenheimer Created in Second Life | Main | Second Life Blogger Randomly Meets Ukraine User Practicing Virtual Tai Chi as a Respite from the War »

Thursday, August 10, 2023

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Nadeja

So many fascinating things in this article! And I miss the old times, when everyone was building with prims, creating in the sandboxes. Another interesting thing is that in March 1992, just a few months before the publication of "Snow Crash" (June 1992), another influential work in the history of virtual worlds came out: "Ultima Underworld". Although it wasn't set in a cyberpunk world and it was single player (as a RPG, you interacted with NPCs), the player's character was also called Avatar (apparently, Stephenson came to the idea independently, even though it was called "Avatar" in the Ultima series since Ultima IV, 1985), the gameplay was nonlinear and with emergent storytelling, it was an immersive sim: there was crafting, fixing the equipment, cooking and eating, you needed sleep too, and to carry different kind of lights, each illuminating the walls differently and eventually burning out. Its first-person 3D engine was quite sophisticated for the time (and influenced Carmack's Wolfenstein 3D engine too, that was a lot simpler and flat, but also a lot faster): you could look up and down; when you walked, the camera would bob slightly to simulate the motion of the walking; you could jump, swim, and even fly, there were slopes and bridges, you could drop items inworld from your inventory (not too different than "rezzing" in SL), you could take notes on the map, and many other things... It gave you the sense of being in a real environment, freely esplorabile anywhere and interactive, and with customizable avatars.

By today standard maybe you won't call it a virtual world; but in 1992, when Snow Crash was published, Ultima Underworld was the closest thing to it. So this is the best Neal Stephenson or someone else could get from the most powerful PCs (and taking most of the hard-disk space) in 1992. In 1994, VR was still so early; in 2014 VRChat was released; now the Vision Pro is going to released in 2024 and I'm curious to see if it will be a flop or if it will be the the new iPhone, marking the beginning of a new era of devices.

Wagner James Au

I totally remember Ultima Underworld! In fact I mention it in the first book because Philip played it in college. Thanks for the reminder!

Lr

Virtus 3d and swivel3d. Both on the Mac. Tools that predate snowcrash and prims.. ;). Cube3

Lr

30 has been the new 10 fir 25 years.. that’s why burning man and virtual worlds fail…. No one wants to educate and manage the rules. This is why only the better games survive, and all tech solutions are just just color tv.

Lr

Copyright . And secondlife? Vs Facebook? Lol. Ask Star Wars. Ask Disney Ugc platforms could have been built organically without massive real world iP violations, they weren’t. This was all known at the time. XR ethics are not new. None of this is. Let’s keep it real.

Luther Weymann

I love these people. They are so harmless and so totally out of touch with the rest of us. Wearing Apple strap-on goggles is, in his quote, "gonna displace the mouse and windows." Best out-of-touch joke of the year!

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Virtual_worlds_museum_NWN
Bad-Unicorn SL builds holdables HUD
AWE USA discount code
Dutchie Evergreen Slideshow 2024
Juicybomb_EEP ad
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
my site ... ... ...
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava
Ava Delaney SL Blog
Ava